In this paper we introduce 3D Warp Brush, a new method for interactive shape modeling in an immersive virtual reality environment. 3D warp brushes are implicitly-defined tools that operate on triangle meshes. We combine the efficiency of explicit mesh representations with powerful implicit modeling operators. The area of influence of a 3D warp brush can be of arbitrary shape since it has an associated distance field. We define different warp functions including drag, explode, and whittle. A unique feature of our framework is the ability to convert meshes into 3D warp brushes at run time. Thus, we can easily expand our set of brushes based on a small set of base brushes, such as spheres or ellipsoids. Our underlying split-edge mesh data structure supports adaptive refinement and efficient rendering with on-the-fly triangle strip generation. 3D warp brushes only operate on mesh vertices, hence, underlying mesh processing is transparent to the modeling operations. The use of a Responsive Workbench and two-handed interaction allows the user to exploit the full potential of the modeling system by intuitive and easy modification of a base surface into a desired shape. We present several models, which have been created and modified using 3D warp brushes, to demonstrate the usefulness of our framework.

3D Warp Brush Modeling / Kil, Y. J.; Renzulli, P.; Kreylos, O.; Hamann, B.; Monno, Giuseppe; Staadt, O. G.. - In: COMPUTERS & GRAPHICS. - ISSN 0097-8493. - 30:4(2006), pp. 610-618. [10.1016/j.cag.2006.03.014]

3D Warp Brush Modeling

MONNO, Giuseppe;
2006-01-01

Abstract

In this paper we introduce 3D Warp Brush, a new method for interactive shape modeling in an immersive virtual reality environment. 3D warp brushes are implicitly-defined tools that operate on triangle meshes. We combine the efficiency of explicit mesh representations with powerful implicit modeling operators. The area of influence of a 3D warp brush can be of arbitrary shape since it has an associated distance field. We define different warp functions including drag, explode, and whittle. A unique feature of our framework is the ability to convert meshes into 3D warp brushes at run time. Thus, we can easily expand our set of brushes based on a small set of base brushes, such as spheres or ellipsoids. Our underlying split-edge mesh data structure supports adaptive refinement and efficient rendering with on-the-fly triangle strip generation. 3D warp brushes only operate on mesh vertices, hence, underlying mesh processing is transparent to the modeling operations. The use of a Responsive Workbench and two-handed interaction allows the user to exploit the full potential of the modeling system by intuitive and easy modification of a base surface into a desired shape. We present several models, which have been created and modified using 3D warp brushes, to demonstrate the usefulness of our framework.
2006
3D Warp Brush Modeling / Kil, Y. J.; Renzulli, P.; Kreylos, O.; Hamann, B.; Monno, Giuseppe; Staadt, O. G.. - In: COMPUTERS & GRAPHICS. - ISSN 0097-8493. - 30:4(2006), pp. 610-618. [10.1016/j.cag.2006.03.014]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11589/2376
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