The study illustrates the potential of virtual reality to make the architectural space can be visited in a completely immersive than the digital technologies used in the past, producing an interactive virtual environment, modeled in three dimensions, and implemented through the use of Virtual Reality. It was discussed the possibilities that this technology provides for the representation of architectural heritage in the educational and tourist sector and to preserve and make known altered or more existing environments. Before the investigation has been studied how the brain interprets the stereoscopic images observed in the optical viewer, under the illusion that what we observed is real. This preliminary study was required to produce a compelling visual experience. An important element of the technology under investigation is the possible use by anyone who can interface with the digital world, through an optical viewer, to view the proposed architecture in VR. The use of Virtual Reality to reproduce, describe and analyze the architectural spoken, has been applied to the Castle Stella Caracciolo in Palagianello (TA), a national monument since 1924, making the interactive virtual environment and highly "immersive".

Real architectures for virtual worlds / Mongiello, Giovanni; Verdoscia, Cesare; Tavolare, Riccardo; Licurgo, Nicola. - 71:(2017), pp. 567-573. (Intervento presentato al convegno Le Vie dei Mercanti XV: Forum Internazionale di Studi: World Heritage and Disaster tenutosi a Naples, Capri nel June 15-17, 2017).

Real architectures for virtual worlds

MONGIELLO, Giovanni;VERDOSCIA, Cesare;TAVOLARE, Riccardo;
2017-01-01

Abstract

The study illustrates the potential of virtual reality to make the architectural space can be visited in a completely immersive than the digital technologies used in the past, producing an interactive virtual environment, modeled in three dimensions, and implemented through the use of Virtual Reality. It was discussed the possibilities that this technology provides for the representation of architectural heritage in the educational and tourist sector and to preserve and make known altered or more existing environments. Before the investigation has been studied how the brain interprets the stereoscopic images observed in the optical viewer, under the illusion that what we observed is real. This preliminary study was required to produce a compelling visual experience. An important element of the technology under investigation is the possible use by anyone who can interface with the digital world, through an optical viewer, to view the proposed architecture in VR. The use of Virtual Reality to reproduce, describe and analyze the architectural spoken, has been applied to the Castle Stella Caracciolo in Palagianello (TA), a national monument since 1924, making the interactive virtual environment and highly "immersive".
2017
Le Vie dei Mercanti XV: Forum Internazionale di Studi: World Heritage and Disaster
978-88-6542-582-4
Real architectures for virtual worlds / Mongiello, Giovanni; Verdoscia, Cesare; Tavolare, Riccardo; Licurgo, Nicola. - 71:(2017), pp. 567-573. (Intervento presentato al convegno Le Vie dei Mercanti XV: Forum Internazionale di Studi: World Heritage and Disaster tenutosi a Naples, Capri nel June 15-17, 2017).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11589/109301
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