This paper describes the prototype of a framework for designing interactive applications for cultural heritage sites by following an end-user development approach. The framework is devoted to all design stakeholders, i.e. software engineers, HCI experts, cultural heritage experts and visitors, and provides them with tailored design environments for contributing their expertise to shaping the final applications. The design is guided by application templates, which provide the rules for assembling the basic components, called building blocks, whose result is the final application.
EUD Software Environments in Cultural Heritage: A Prototype / Simeone, Adalberto L.; Ardito, Carmelo (LECTURE NOTES IN COMPUTER SCIENCE). - In: End-User Development : Third International Symposium, IS-EUD 2011 [...]. Proceedings / [a cura di] Maria Francesca Costabile; Yvonne Dittrich; Gerhard Fischer; Antonio Piccinno. - STAMPA. - Berlin; Heidelberg : Springer, 2011. - ISBN 978-3-642-21529-2. - pp. 313-318 [10.1007/978-3-642-21530-8_32]
EUD Software Environments in Cultural Heritage: A Prototype
Carmelo Ardito
2011-01-01
Abstract
This paper describes the prototype of a framework for designing interactive applications for cultural heritage sites by following an end-user development approach. The framework is devoted to all design stakeholders, i.e. software engineers, HCI experts, cultural heritage experts and visitors, and provides them with tailored design environments for contributing their expertise to shaping the final applications. The design is guided by application templates, which provide the rules for assembling the basic components, called building blocks, whose result is the final application.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.