ICT technologies have a great potential not only for preserving and increasing awareness about cultural heritage, but also for allowing people to better experience this huge legacy. Various application tools have already been developed which provide different types of multimedia resources, such as 3D representations of objects and places, videos, graphics, sounds, in order to augment the physical context by providing virtual, location-specific information, so that people can experience some aspects of ancient life which would otherwise be very difficult to figure out. The effort spent to create multimedia resources is considerable; therefore, it is worth reusing them to produce applications suited to other types of visitors. In this paper, we present our on-going work to provide tailored applications that support different types of visitors. Such applications are developed according to a model that describes how multimedia resources can be combined, also depending on the type of users and devices. Examples of these solutions are briefly illustrated

Combining Multimedia Resources for an Engaging Experience of Cultural Heritage / Ardito, Carmelo Antonio; Francesca Costabile, Maria; Lanzilotti, Rosa; Simeone, Adalberto L.. - ELETTRONICO. - (2010), pp. 45-48. (Intervento presentato al convegno ACM Workshop on Social, Adaptive and Personalized Multimedia Interaction and Access, SAPMIA'10 tenutosi a Firenze, Italy nel October 25-29) [10.1145/1878061.1878077].

Combining Multimedia Resources for an Engaging Experience of Cultural Heritage

Carmelo Ardito;
2010-01-01

Abstract

ICT technologies have a great potential not only for preserving and increasing awareness about cultural heritage, but also for allowing people to better experience this huge legacy. Various application tools have already been developed which provide different types of multimedia resources, such as 3D representations of objects and places, videos, graphics, sounds, in order to augment the physical context by providing virtual, location-specific information, so that people can experience some aspects of ancient life which would otherwise be very difficult to figure out. The effort spent to create multimedia resources is considerable; therefore, it is worth reusing them to produce applications suited to other types of visitors. In this paper, we present our on-going work to provide tailored applications that support different types of visitors. Such applications are developed according to a model that describes how multimedia resources can be combined, also depending on the type of users and devices. Examples of these solutions are briefly illustrated
2010
ACM Workshop on Social, Adaptive and Personalized Multimedia Interaction and Access, SAPMIA'10
978-1-4503-0171-8
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage / Ardito, Carmelo Antonio; Francesca Costabile, Maria; Lanzilotti, Rosa; Simeone, Adalberto L.. - ELETTRONICO. - (2010), pp. 45-48. (Intervento presentato al convegno ACM Workshop on Social, Adaptive and Personalized Multimedia Interaction and Access, SAPMIA'10 tenutosi a Firenze, Italy nel October 25-29) [10.1145/1878061.1878077].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11589/193568
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