This work in progress presents a design approach to digitally enhancing an existing paper-based game to support young students learning history at an archaeological site, by making use of recent advantages provided by mobile technology. It requires minimal investments and changes to the existing site exhibition because it runs on the visitors. own cellular phones. It is expected that game-play will trigger a desire to learn more about ancient history and to make archaeological visits more effective and exciting
Making Dead History Come Alive Through Mobile Game-Play / Ardito, Carmelo Antonio; Francesca Costabile, Maria; Lanzilotti, Rosa; Pederson, Thomas. - ELETTRONICO. - (2007), pp. 2249-2254. (Intervento presentato al convegno 25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007 tenutosi a San Jose, CA nel 28 April - 3 May, 2007) [10.1145/1240866.1240989].
Making Dead History Come Alive Through Mobile Game-Play
Carmelo Ardito;
2007-01-01
Abstract
This work in progress presents a design approach to digitally enhancing an existing paper-based game to support young students learning history at an archaeological site, by making use of recent advantages provided by mobile technology. It requires minimal investments and changes to the existing site exhibition because it runs on the visitors. own cellular phones. It is expected that game-play will trigger a desire to learn more about ancient history and to make archaeological visits more effective and excitingI documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.