This paper presents a mobile system that supports young students learning history at an archaeological site. It adopts gameplay as a novel and effective technique particularly suited for learning through mobile systems (m-learning). From a technological point of view, the main novelty of our system is its slim architecture. Minimal investments are required because the system runs on the students' own cellular phones. Experimental studies indicate that gameplay is able to trigger a desire to learn more about ancient history and to make archaeological visits more exciting and learning about the past more effective.
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game / Ardito, Carmelo; Buono, Paolo; Francesca Costabile, Maria; Lanzilotti, Rosa; Pederson, Thomas (LECTURE NOTES IN COMPUTER SCIENCE). - In: On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops [...]. Proceedings, Part 1 / [a cura di] Robert Meersman; Zahir Tari; Pilar Herrero. - STAMPA. - Berlin; Heidelberg : Springer, 2007. - ISBN 978-3-540-76887-6. - pp. 357-366 [10.1007/978-3-540-76888-3_58]
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game
Carmelo Ardito;
2007-01-01
Abstract
This paper presents a mobile system that supports young students learning history at an archaeological site. It adopts gameplay as a novel and effective technique particularly suited for learning through mobile systems (m-learning). From a technological point of view, the main novelty of our system is its slim architecture. Minimal investments are required because the system runs on the students' own cellular phones. Experimental studies indicate that gameplay is able to trigger a desire to learn more about ancient history and to make archaeological visits more exciting and learning about the past more effective.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.