Virtual Environments (VEs) have the potential to revolutionize traditional product design by enabling the transition from conventional CAD to fully digital product development. The presented prototype system targets closing the "digital gap" as introduced by the need for physical models such as clay models or mockups in the traditional product design and evaluation cycle. We describe a design environment that provides an intuitive human-machine interface for the creation and manipulation of three-dimensional (3D) models in a semi-immersive design space, focussing on ease of use and increased productivity for both designer and CAD engineers.
3DIVS: 3-Dimensional immersive virtual sculpting / Kuester, Falko; A Duchaineau, Mark; Hamann, Bernd; I Joy, Kenneth; Uva, Antonio Emmanuele. - STAMPA. - (1999), pp. 92-96. (Intervento presentato al convegno 8th Workshop on New Paradigms in Information Visualization and Manipulation, NPIVM 1999 tenutosi a Kansas City, MO nel November 6, 1999) [10.1145/331770.331792].
3DIVS: 3-Dimensional immersive virtual sculpting
Antonio Emmanuele Uva
1999-01-01
Abstract
Virtual Environments (VEs) have the potential to revolutionize traditional product design by enabling the transition from conventional CAD to fully digital product development. The presented prototype system targets closing the "digital gap" as introduced by the need for physical models such as clay models or mockups in the traditional product design and evaluation cycle. We describe a design environment that provides an intuitive human-machine interface for the creation and manipulation of three-dimensional (3D) models in a semi-immersive design space, focussing on ease of use and increased productivity for both designer and CAD engineers.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.