The introduction of the new generation of Head Mounted Displays (HMD) makes users’ experiences in Mixed Reality (MR) environments more engaging. However, these devices still have a limited field of view, which negatively affects the spatial localization process of virtual objects in the 3D environment. The literature presents several visualization techniques to address this issue, but they currently have several drawbacks, such as visual clutter, occlusion of the real scene, high user workload, and there is still no visualization technique that solves such issues definitively. Therefore, inspired by the gaming industry, we present CompassbAR a visualization technique for out-of-view objects. CompassbAR encodes the position of all out-of-view objects surrounding the user, in a 2D bar positioned at the top of the field of view. In addition, we propose a validation procedure and metrics that aim to evaluate the ability of the CompassbAR visualization technique to guide users towards the out-of-view objects.
CompassbAR: A Technique for Visualizing Out-of-View Objects in a Mixed Reality Environment / Evangelista, A.; Manghisi, V. M.; Laera, F.; Gattullo, M.; Uva, A. E.; Fiorentino, M.. - (2022), pp. 141-148. (Intervento presentato al convegno 2nd International Conference on Design Tools and Methods in Industrial Engineering, ADM 2021 tenutosi a ita nel 2021) [10.1007/978-3-030-91234-5_14].
CompassbAR: A Technique for Visualizing Out-of-View Objects in a Mixed Reality Environment
Evangelista A.;Manghisi V. M.;Laera F.;Gattullo M.;Uva A. E.;Fiorentino M.
2022-01-01
Abstract
The introduction of the new generation of Head Mounted Displays (HMD) makes users’ experiences in Mixed Reality (MR) environments more engaging. However, these devices still have a limited field of view, which negatively affects the spatial localization process of virtual objects in the 3D environment. The literature presents several visualization techniques to address this issue, but they currently have several drawbacks, such as visual clutter, occlusion of the real scene, high user workload, and there is still no visualization technique that solves such issues definitively. Therefore, inspired by the gaming industry, we present CompassbAR a visualization technique for out-of-view objects. CompassbAR encodes the position of all out-of-view objects surrounding the user, in a 2D bar positioned at the top of the field of view. In addition, we propose a validation procedure and metrics that aim to evaluate the ability of the CompassbAR visualization technique to guide users towards the out-of-view objects.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.