This research investigates the application of positive computing principles to Virtual Reality (VR) training scenarios where the Virtual Environment (VE) has not a direct influence on operator learning. We propose to place the 3D models of the only objects needed for the task in a VE consisting of 360° panoramas of natural environments. We made a preliminary evaluation of the user experience which showed that the hedonic quality is significantly higher with this VE than a 3D modeled empty room. However, we also observed a reduction of the pragmatic quality, due to potential distractions. Thus, further research is needed to demonstrate the efficacy of our positive computing approach in training against a traditional one based on the faithful 3D reproduction of the real environment.
Positive Computing in Virtual Reality Industrial Training / Gattullo, M.; Laviola, E.; Fiorentino, M.; Uva, A. E.. - (2021), pp. 364-366. [10.1109/ISMAR-Adjunct54149.2021.00083]
Positive Computing in Virtual Reality Industrial Training
Gattullo M.;Laviola E.;Fiorentino M.;Uva A. E.
2021-01-01
Abstract
This research investigates the application of positive computing principles to Virtual Reality (VR) training scenarios where the Virtual Environment (VE) has not a direct influence on operator learning. We propose to place the 3D models of the only objects needed for the task in a VE consisting of 360° panoramas of natural environments. We made a preliminary evaluation of the user experience which showed that the hedonic quality is significantly higher with this VE than a 3D modeled empty room. However, we also observed a reduction of the pragmatic quality, due to potential distractions. Thus, further research is needed to demonstrate the efficacy of our positive computing approach in training against a traditional one based on the faithful 3D reproduction of the real environment.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.