This research investigates the application of positive computing principles to Virtual Reality (VR) training scenarios where the Virtual Environment (VE) has not a direct influence on operator learning. We propose to place the 3D models of the only objects needed for the task in a VE consisting of 360° panoramas of natural environments. We made a preliminary evaluation of the user experience which showed that the hedonic quality is significantly higher with this VE than a 3D modeled empty room. However, we also observed a reduction of the pragmatic quality, due to potential distractions. Thus, further research is needed to demonstrate the efficacy of our positive computing approach in training against a traditional one based on the faithful 3D reproduction of the real environment.

Positive Computing in Virtual Reality Industrial Training / Gattullo, M.; Laviola, E.; Fiorentino, M.; Uva, A. E. (PROCEEDINGS - INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, ISMAR). - In: Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 202110662 LOS VAQUEROS CIRCLE, PO BOX 3014, LOS ALAMITOS, CA 90720-1264 USA : Institute of Electrical and Electronics Engineers Inc., 2021. - ISBN 978-1-6654-1298-8. - pp. 364-366 [10.1109/ISMAR-Adjunct54149.2021.00083]

Positive Computing in Virtual Reality Industrial Training

Gattullo M.;Laviola E.;Fiorentino M.;Uva A. E.
2021-01-01

Abstract

This research investigates the application of positive computing principles to Virtual Reality (VR) training scenarios where the Virtual Environment (VE) has not a direct influence on operator learning. We propose to place the 3D models of the only objects needed for the task in a VE consisting of 360° panoramas of natural environments. We made a preliminary evaluation of the user experience which showed that the hedonic quality is significantly higher with this VE than a 3D modeled empty room. However, we also observed a reduction of the pragmatic quality, due to potential distractions. Thus, further research is needed to demonstrate the efficacy of our positive computing approach in training against a traditional one based on the faithful 3D reproduction of the real environment.
2021
Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
978-1-6654-1298-8
Institute of Electrical and Electronics Engineers Inc.
Positive Computing in Virtual Reality Industrial Training / Gattullo, M.; Laviola, E.; Fiorentino, M.; Uva, A. E. (PROCEEDINGS - INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, ISMAR). - In: Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 202110662 LOS VAQUEROS CIRCLE, PO BOX 3014, LOS ALAMITOS, CA 90720-1264 USA : Institute of Electrical and Electronics Engineers Inc., 2021. - ISBN 978-1-6654-1298-8. - pp. 364-366 [10.1109/ISMAR-Adjunct54149.2021.00083]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11589/236900
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