Objectives: This study aims to evaluate the acceptability of Cinematic VR technology as a novel therapeutic approach supporting Social Skills Training (SST) rehabilitation interventions among patients with schizophrenia.Materials and Methods: We developed an innovative cinematic VR-based platform as a support system for SST rehabilitation of independent living skills and evaluated its acceptance among psychiatric patients in terms of usability, user experience, and use performance. Ten voluntary participants were enrolled in the study. The study inclusion criteria consisted of age 18-65 years, lack of moderate and severe intellectual disability, no substance use disorder, and schizophrenia spectrum disorder pathology according to DSM V. We administered post treatment questionnaires and developed the platform to capture relevant data automatically.Results: Patients rated usability and user experience from good to excellent. We also observed an improvement in the use performance.Conclusions: Cinematic Virtual Reality based applications showed good acceptability among patients with schizophrenia. This result supports further efforts in evaluating its effectiveness as a novel therapeutic approach supporting SST rehabilitation interventions.

Evaluating the Acceptance of Cinematic Virtual Reality-Based Applications for Rehabilitative Interventions in Schizophrenia / Manghisi, Vito M; Evangelista, Alessandro; Semisa, Domenico; Latorre, Valeria; Uva, Antonio E. - In: GAMES FOR HEALTH JOURNAL. - ISSN 2161-783X. - 11:6(2022), pp. 385-392. [10.1089/g4h.2021.0223]

Evaluating the Acceptance of Cinematic Virtual Reality-Based Applications for Rehabilitative Interventions in Schizophrenia

Manghisi, Vito M;Evangelista, Alessandro
;
Latorre, Valeria;Uva, Antonio E
2022-01-01

Abstract

Objectives: This study aims to evaluate the acceptability of Cinematic VR technology as a novel therapeutic approach supporting Social Skills Training (SST) rehabilitation interventions among patients with schizophrenia.Materials and Methods: We developed an innovative cinematic VR-based platform as a support system for SST rehabilitation of independent living skills and evaluated its acceptance among psychiatric patients in terms of usability, user experience, and use performance. Ten voluntary participants were enrolled in the study. The study inclusion criteria consisted of age 18-65 years, lack of moderate and severe intellectual disability, no substance use disorder, and schizophrenia spectrum disorder pathology according to DSM V. We administered post treatment questionnaires and developed the platform to capture relevant data automatically.Results: Patients rated usability and user experience from good to excellent. We also observed an improvement in the use performance.Conclusions: Cinematic Virtual Reality based applications showed good acceptability among patients with schizophrenia. This result supports further efforts in evaluating its effectiveness as a novel therapeutic approach supporting SST rehabilitation interventions.
2022
Evaluating the Acceptance of Cinematic Virtual Reality-Based Applications for Rehabilitative Interventions in Schizophrenia / Manghisi, Vito M; Evangelista, Alessandro; Semisa, Domenico; Latorre, Valeria; Uva, Antonio E. - In: GAMES FOR HEALTH JOURNAL. - ISSN 2161-783X. - 11:6(2022), pp. 385-392. [10.1089/g4h.2021.0223]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11589/245182
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