Nowadays, the use of Virtual Reality technologies is increasing and enabling new opportunities to explore virtual worlds. With different aims and scopes, similar technologies are already involved in the development of immersive systems and virtual reconstructions of archeological sites. The paper illustrates a state-of-the-art virtual reality-based application adopted in the context of higher education and describes in detail our experience in developing such a technology, in the ecosystem of the University of Rome Unitelma Sapienza, where courses are accessible online and where students of Classical Archaeology can experience immersive and interactive contents. We focus on those novel features, of our prototype platform, devoted to the design and development of cross-devices immersive experiences. In fact, our system offers multiple interchangeable multimodal modalities of interaction, and enables students to consume digital archaeological contents by using both immersive and non-immersive virtual reality devices, i.e. phone-based VR helmets or common point and click tools

The GortinaVR project. A virtual reality for the dissemination of digital archaeological content in university online courses

Valentina Santoro
;
Rita Sassu
;
2022-01-01

Abstract

Nowadays, the use of Virtual Reality technologies is increasing and enabling new opportunities to explore virtual worlds. With different aims and scopes, similar technologies are already involved in the development of immersive systems and virtual reconstructions of archeological sites. The paper illustrates a state-of-the-art virtual reality-based application adopted in the context of higher education and describes in detail our experience in developing such a technology, in the ecosystem of the University of Rome Unitelma Sapienza, where courses are accessible online and where students of Classical Archaeology can experience immersive and interactive contents. We focus on those novel features, of our prototype platform, devoted to the design and development of cross-devices immersive experiences. In fact, our system offers multiple interchangeable multimodal modalities of interaction, and enables students to consume digital archaeological contents by using both immersive and non-immersive virtual reality devices, i.e. phone-based VR helmets or common point and click tools
XIII Convegno Internazionale “Diagnosi, conservazione e valorizzazione del patrimonio culturale”
978-88-95609-72-0
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11589/246982
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact