This work presents current issues in the development of VR interfaces for product geometry design. The ongoing research addresses two main topics: user anisotropy during 3D space interaction and the reduced perception along depth direction especially when visual occlusion occurs. We propose a user aligned snap tool and the use of vibro-feedback to improve basic CAD tasks in VR as pointing, picking and selecting. The proposed solutions have been validated by statistical analysis with practical tests. The presented results offer a significant contribution for developers of modelling applications in Virtual Reality.
|Titolo:||CAD Interfaces in Virtual Reality: Issues and Solutions|
|Data di pubblicazione:||2006|
|Appare nelle tipologie:||1.1 Articolo in rivista|