This work presents current issues in the development of VR interfaces for product geometry design. The ongoing research addresses two main topics: user anisotropy during 3D space interaction and the reduced perception along depth direction especially when visual occlusion occurs. We propose a user aligned snap tool and the use of vibro-feedback to improve basic CAD tasks in VR as pointing, picking and selecting. The proposed solutions have been validated by statistical analysis with practical tests. The presented results offer a significant contribution for developers of modelling applications in Virtual Reality.
CAD Interfaces in Virtual Reality: Issues and Solutions / Fiorentino, Michele; Monno, Giuseppe; Uva, Antonio Emmanuele. - In: BULLETIN OF THE TRANSYLVANIA UNIVERSITY OF BRAşOV. SERIES A, MECHANICS, ELECTROTECHNICS AND ELECTRONICS, MATERIALS PROCESSING, WOOD INDUSTRY, SILVICULTURE. - ISSN 1223-9631. - STAMPA. - 1:1(2006), pp. 37-44.
CAD Interfaces in Virtual Reality: Issues and Solutions
Fiorentino, Michele;Monno, Giuseppe;Uva, Antonio Emmanuele
2006-01-01
Abstract
This work presents current issues in the development of VR interfaces for product geometry design. The ongoing research addresses two main topics: user anisotropy during 3D space interaction and the reduced perception along depth direction especially when visual occlusion occurs. We propose a user aligned snap tool and the use of vibro-feedback to improve basic CAD tasks in VR as pointing, picking and selecting. The proposed solutions have been validated by statistical analysis with practical tests. The presented results offer a significant contribution for developers of modelling applications in Virtual Reality.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.