Ricci, Marina
 Distribuzione geografica
Continente #
EU - Europa 226
NA - Nord America 125
AS - Asia 71
SA - Sud America 2
OC - Oceania 1
Totale 425
Nazione #
US - Stati Uniti d'America 124
IT - Italia 85
IE - Irlanda 60
HK - Hong Kong 25
CN - Cina 23
FI - Finlandia 23
NL - Olanda 18
DE - Germania 17
SG - Singapore 16
AT - Austria 8
FR - Francia 5
AE - Emirati Arabi Uniti 2
CZ - Repubblica Ceca 2
GB - Regno Unito 2
AU - Australia 1
AZ - Azerbaigian 1
BE - Belgio 1
BO - Bolivia 1
ES - Italia 1
GE - Georgia 1
IS - Islanda 1
KG - Kirghizistan 1
LK - Sri Lanka 1
MD - Moldavia 1
PA - Panama 1
PE - Perù 1
PL - Polonia 1
RU - Federazione Russa 1
TH - Thailandia 1
Totale 425
Città #
Dublin 60
Boardman 34
Hong Kong 25
Bari 22
New York 20
Amsterdam 17
Ogden 14
Turin 13
Lappeenranta 12
Helsinki 11
Nuremberg 11
Milan 8
Singapore 8
Vienna 8
Gravina in Puglia 7
Cagliari 6
Martina Franca 5
Paris 5
Barletta 4
Bologna 4
West Jordan 4
Washington 3
Ashburn 2
Dubai 2
Frankfurt am Main 2
Guangzhou 2
London 2
Los Angeles 2
Munster 2
Santa Clara 2
Shanghai 2
Squinzano 2
Wuhan 2
Yiwu 2
Baku 1
Bishkek 1
Brno 1
Brussels 1
Chisinau 1
Colombo 1
Crotone 1
Hamburg 1
Hangzhou 1
La Paz 1
Lima 1
Longyan 1
Madrid 1
Mottola 1
Naples 1
Potenza 1
Prague 1
Reggio Calabria 1
Reykjavik 1
Sava 1
Shenzhen 1
Tbilisi 1
Weiden 1
Totale 348
Nome #
Designing next-generation retail experiences via virtual reality and pseudo-haptics 51
A Human-Centred Design Approach for Designing Augmented Reality Enabled Interactive Systems: A Kitchen Machine Case Study 31
Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences 30
Bio-Sustainable Materials for Tailor-Made Well-Being: A Case Study of Behavioral Packaging for Cosmetics Self-Production 28
A Multi-Sensory In-Store Virtual Reality Customer Journey for Retailing: A Field Study in a Furniture Flagship Store 26
Designing for the Metaverse: A Multidisciplinary Laboratory in the Industrial Design Program 26
Il senso delle cose: idee e progetti 25
Designing a Business-to-Business Virtual Fashion Showroom in the Metaverse: A Padded Jacket Case Study 25
Designing Virtual Reality Shopping Experiences for the Fashion Industry: A Luxury Handbag Case Study 24
Impact and Challenges of Design and Sustainability in the Industry 4.0 Era: Co-Designing the Next Generation of Urban Beekeeping 23
Behavioral Packaging: A Bridging Definition between Design for Sustainability and Design for Well-Being 23
Assessing the impact of immersive versus desktop virtual reality shopping experiences in the fashion industry metaverse 23
Vision Helps Touch: Pseudo-Haptic Effects for Conveying Fabrics Properties 20
Exploiting Virtual Reality for Enhancing the Shopping Experience in the Fashion Industry: Between Interaction and Perception 20
Enhancing Well-Being: A Comparative Study of Virtual Reality Chromotherapy Rooms with Static, Dynamic, and Empty Environments 17
Designing the Frame-way: a new sense of place for the Campus University 16
To Bee(Connected) or not To Bee? The Role of Design in the Industry 4.0 Era toward the Next Generation of Urban Beekeeping 16
The Mixed Tactile Catalog: Towards Tangible and Sustainable B2B Metaverse Fashion Showrooms 15
Exploring Campus through Web-Based Immersive Adventures Using Virtual Reality Photography: A Low-Cost Virtual Tour Experience 10
Perception-Driven Design Approach: Towards Interaction Design for Simulating and Evoking Tactile Properties via Digital Interfaces 8
Totale 457
Categoria #
all - tutte 2.417
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 2.417


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2022/202331 0 0 0 0 0 0 0 0 0 3 24 4
2023/2024327 14 10 9 9 36 89 15 18 25 8 21 73
2024/202599 25 3 71 0 0 0 0 0 0 0 0 0
Totale 457