In the recent years, 360° images and video became a popular format for designing, producing, and consuming information. Immersive videos enable users to control the viewing angle at playback, and experience content in a unique fashion. Therefore, understanding how viewers interact with 360° video is crucial for improving their design, production, distribution, and consumption. In this paper, we introduce a model for categorizing 360° video based on the type of points of interest in the scene, and we present a study in which we analyzed heatmaps and changes in the viewing angle to identify the key features of regions of interest, the common interaction patterns within video categories, and the relationship between content design and engagement.

Analysis of the Relationship Between Content and Interaction in the Usability Design of 360o Videos / Caporusso, Nicholas; Ding, Meng; Clarke, Matthew; Carlson, Gordon; Bevilacqua, Vitoantonio; Trotta, Gianpaolo Francesco (ADVANCES IN INTELLIGENT SYSTEMS AND COMPUTING). - In: Advances in Usability, User Experience and Assistive Technology: proceedings of the AHFE 2018 International Conferences on Usability & User Experience and Human Factors and Assistive Technology, [...] July 21-25, 2018 [...] Orlando, Florida, USA. / [a cura di] Tareq Z. Ahram; Christianne Falcão. - STAMPA. - Cham, CH : Springer, 2019. - ISBN 978-3-319-94946-8. - pp. 593-602 [10.1007/978-3-319-94947-5_60]

Analysis of the Relationship Between Content and Interaction in the Usability Design of 360o Videos

Bevilacqua, Vitoantonio;Trotta, Gianpaolo Francesco
2019-01-01

Abstract

In the recent years, 360° images and video became a popular format for designing, producing, and consuming information. Immersive videos enable users to control the viewing angle at playback, and experience content in a unique fashion. Therefore, understanding how viewers interact with 360° video is crucial for improving their design, production, distribution, and consumption. In this paper, we introduce a model for categorizing 360° video based on the type of points of interest in the scene, and we present a study in which we analyzed heatmaps and changes in the viewing angle to identify the key features of regions of interest, the common interaction patterns within video categories, and the relationship between content design and engagement.
2019
Advances in Usability, User Experience and Assistive Technology: proceedings of the AHFE 2018 International Conferences on Usability & User Experience and Human Factors and Assistive Technology, [...] July 21-25, 2018 [...] Orlando, Florida, USA.
978-3-319-94946-8
https://link.springer.com/chapter/10.1007%2F978-3-319-94947-5_60
Springer
Analysis of the Relationship Between Content and Interaction in the Usability Design of 360o Videos / Caporusso, Nicholas; Ding, Meng; Clarke, Matthew; Carlson, Gordon; Bevilacqua, Vitoantonio; Trotta, Gianpaolo Francesco (ADVANCES IN INTELLIGENT SYSTEMS AND COMPUTING). - In: Advances in Usability, User Experience and Assistive Technology: proceedings of the AHFE 2018 International Conferences on Usability & User Experience and Human Factors and Assistive Technology, [...] July 21-25, 2018 [...] Orlando, Florida, USA. / [a cura di] Tareq Z. Ahram; Christianne Falcão. - STAMPA. - Cham, CH : Springer, 2019. - ISBN 978-3-319-94946-8. - pp. 593-602 [10.1007/978-3-319-94947-5_60]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11589/150002
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