The treatment of Major and Mild NeuroCognitive Disorder (M-NCD, m-NCD) include pharmacological and non-pharmacological therapies, including cognitive training, recreational therapies, exercise, and interventions using technological tools. Proper cognitive training could be effective in preventing the evolution towards more severe cognitive impairment forms. A rehabilitative approach based on the use of Virtual Reality (VR) could be an effective and incentive tool to help prevent and early diagnose. In this paper, we propose a suite of serious games that stimulates the rehabilitative tasks in order to verify both the feasibility of a non-immersive virtual training on daily living skills for patients with M-NCD and the generalisation of the improved skills in the natural environment. Results show that virtual training could be a feasible approach for improving the generalisation capabilities of people affected by M-NCD doing activities of daily living. Feasibility, portability, the possibility of customisation and attractivity make Virtual Training an interesting approach for complementing and enriching the existing rehabilitation strategies.

Feasibility of a Non-immersive Virtual Reality Training on Functional Living Skills Applied to Person with Major Neurocognitive Disorder / Panerai, Simonetta; Catania, Valentina; Rundo, Francesco; Bevilacqua, Vitoantonio; Brunetti, Antonio; De Meo, Claudio; Gelardi, Donatella; Babiloni, Claudio; Ferri, Raffaele. - STAMPA. - 11645:(2019), pp. 692-703. [10.1007/978-3-030-26766-7_63]

Feasibility of a Non-immersive Virtual Reality Training on Functional Living Skills Applied to Person with Major Neurocognitive Disorder

Vitoantonio Bevilacqua;Antonio Brunetti;
2019-01-01

Abstract

The treatment of Major and Mild NeuroCognitive Disorder (M-NCD, m-NCD) include pharmacological and non-pharmacological therapies, including cognitive training, recreational therapies, exercise, and interventions using technological tools. Proper cognitive training could be effective in preventing the evolution towards more severe cognitive impairment forms. A rehabilitative approach based on the use of Virtual Reality (VR) could be an effective and incentive tool to help prevent and early diagnose. In this paper, we propose a suite of serious games that stimulates the rehabilitative tasks in order to verify both the feasibility of a non-immersive virtual training on daily living skills for patients with M-NCD and the generalisation of the improved skills in the natural environment. Results show that virtual training could be a feasible approach for improving the generalisation capabilities of people affected by M-NCD doing activities of daily living. Feasibility, portability, the possibility of customisation and attractivity make Virtual Training an interesting approach for complementing and enriching the existing rehabilitation strategies.
2019
Intelligent Computing Methodologies : 15th International Conference, ICIC 2019, Nanchang, China, August 3-6, 2019. Proceedings, Part III
978-3-030-26765-0
Springer
Feasibility of a Non-immersive Virtual Reality Training on Functional Living Skills Applied to Person with Major Neurocognitive Disorder / Panerai, Simonetta; Catania, Valentina; Rundo, Francesco; Bevilacqua, Vitoantonio; Brunetti, Antonio; De Meo, Claudio; Gelardi, Donatella; Babiloni, Claudio; Ferri, Raffaele. - STAMPA. - 11645:(2019), pp. 692-703. [10.1007/978-3-030-26766-7_63]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11589/179284
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