Serious Games (SGs) represent a new approach to improve learning processes more effectively and economically than traditional methods. This paper aims to present a SG approach for the electro-mobility context, in order to encourage the use of electric light vehicles. The design of the SG is based on the typical elements of the classic "game" with a real gameplay with different purposes. In this work, the proposed SG aims to raise awareness on environmental issues caused by mobility and actively involve users, on improving livability in the city and on real savings using alternative means to traditional vehicles. The objective of the designed tool is to propose elements of fun and entertainment for tourists or users of electric vehicles in the cities, while giving useful information about the benefits of using such vehicles, discovering touristic and interesting places in the city to discover. In this way, the user is stimulated to explore the artistic and historical aspects of the city through an effective learning process: he/she is encouraged to search the origins and the peculiarities of the monuments.A case study in the city of Bari, Italy, shows the application of the proposed SG tool.
A Serious Game Approach for the Electro-Mobility Sector / Silvestri, Bartolomeo; Rinaldi, Alessandro; Berardi, Antonella; Roccotelli, Michele; Acquaviva, Simone; Fanti, Maria Pia. - ELETTRONICO. - (2019), pp. 674-679. (Intervento presentato al convegno IEEE International Conference on Systems, Man and Cybernetics, SMC 2019 tenutosi a Bari, Italy nel October 6-9, 2019) [10.1109/SMC.2019.8914388].
A Serious Game Approach for the Electro-Mobility Sector
Bartolomeo Silvestri;Alessandro Rinaldi;Antonella Berardi;Michele Roccotelli;Maria Pia Fanti
2019-01-01
Abstract
Serious Games (SGs) represent a new approach to improve learning processes more effectively and economically than traditional methods. This paper aims to present a SG approach for the electro-mobility context, in order to encourage the use of electric light vehicles. The design of the SG is based on the typical elements of the classic "game" with a real gameplay with different purposes. In this work, the proposed SG aims to raise awareness on environmental issues caused by mobility and actively involve users, on improving livability in the city and on real savings using alternative means to traditional vehicles. The objective of the designed tool is to propose elements of fun and entertainment for tourists or users of electric vehicles in the cities, while giving useful information about the benefits of using such vehicles, discovering touristic and interesting places in the city to discover. In this way, the user is stimulated to explore the artistic and historical aspects of the city through an effective learning process: he/she is encouraged to search the origins and the peculiarities of the monuments.A case study in the city of Bari, Italy, shows the application of the proposed SG tool.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.