A non-invasive Brain Computer Interface (BCI) based on a Convolutional Neural Network (CNN) is presented as a novel approach for navigation in Virtual Environment (VE). The developed navigation control interface relies on Steady State Visually Evoked Potentials (SSVEP), whose features are discriminated in real time in the electroencephalographic (EEG) data by means of the CNN. The proposed approach has been evaluated through navigation by walking in an immersive and plausible virtual environment (VE), thus enhancing the involvement of the participant and his perception of the VE. Results show that the BCI based on a CNN can be profitably applied for decoding SSVEP features in navigation scenarios, where a reduced number of commands needs to be reliably and rapidly selected. The participant was able to accomplish a waypoint walking task within the VE, by controlling navigation through of the only brain activity.
A novel BCI-SSVEP based approach for control of walking in Virtual Environment using a Convolutional Neural Network / Bevilacqua, Vitoantonio; Tattoli, Giacomo; Buongiorno, Domenico; Loconsole, Claudio; Leonardis, Daniele; Barsotti, Michele; Frisoli, Antonio; Bergamasco, Massimo. - STAMPA. - (2014), pp. 4121-4128. (Intervento presentato al convegno International Joint Conference on Neural Networks, IJCNN 2014 tenutosi a Beijing, China nel July 6-11 , 2014) [10.1109/IJCNN.2014.6889955].
A novel BCI-SSVEP based approach for control of walking in Virtual Environment using a Convolutional Neural Network
Bevilacqua, Vitoantonio;Buongiorno, Domenico;Loconsole, Claudio;
2014-01-01
Abstract
A non-invasive Brain Computer Interface (BCI) based on a Convolutional Neural Network (CNN) is presented as a novel approach for navigation in Virtual Environment (VE). The developed navigation control interface relies on Steady State Visually Evoked Potentials (SSVEP), whose features are discriminated in real time in the electroencephalographic (EEG) data by means of the CNN. The proposed approach has been evaluated through navigation by walking in an immersive and plausible virtual environment (VE), thus enhancing the involvement of the participant and his perception of the VE. Results show that the BCI based on a CNN can be profitably applied for decoding SSVEP features in navigation scenarios, where a reduced number of commands needs to be reliably and rapidly selected. The participant was able to accomplish a waypoint walking task within the VE, by controlling navigation through of the only brain activity.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.