In this paper, we propose a forearm rehabilitation system based on a serious game in Augmented Reality (AR). We designed and developed a simplified AR arcade brick breaking game to induce rehabilitation of the forearm muscles. We record the electromyographic signals using a low cost device to evaluate the applied force. We collected and analysed data in order to find a relationship between the applied force and the difficulty of the game. This research focuses on the dehospitalization of subjects in the middle or final stages of their rehabilitation where the new technologies, like Virtual and Augmented Reality, may improve the experience of repetitive exercises. The results achieved prove that the force applied by the user to hit the virtual sphere with real cardboard cube is related to sphere speed. In a rehabilitation scenario the results could be used to evaluate the improvements analysing the performance history.

Design and development of a forearm rehabilitation system based on an augmented reality serious game / Bevilacqua, V.; Brunetti, A.; Trigiante, G.; Trotta, G. F.; Fiorentino, M.; Manghisi, V.; Uva, A. E.. - STAMPA. - 587:(2016), pp. 127-136. (Intervento presentato al convegno 10th Italian Workshop on Artificial Life and Evolutionary Computation, WIVACE 2015 tenutosi a Bari, Italy nel September 22-25, 2015) [10.1007/978-3-319-32695-5_12].

Design and development of a forearm rehabilitation system based on an augmented reality serious game

Bevilacqua, V.;Brunetti, A.;Trotta, G. F.;Fiorentino, M.;Manghisi, V.;Uva, A. E.
2016-01-01

Abstract

In this paper, we propose a forearm rehabilitation system based on a serious game in Augmented Reality (AR). We designed and developed a simplified AR arcade brick breaking game to induce rehabilitation of the forearm muscles. We record the electromyographic signals using a low cost device to evaluate the applied force. We collected and analysed data in order to find a relationship between the applied force and the difficulty of the game. This research focuses on the dehospitalization of subjects in the middle or final stages of their rehabilitation where the new technologies, like Virtual and Augmented Reality, may improve the experience of repetitive exercises. The results achieved prove that the force applied by the user to hit the virtual sphere with real cardboard cube is related to sphere speed. In a rehabilitation scenario the results could be used to evaluate the improvements analysing the performance history.
2016
10th Italian Workshop on Artificial Life and Evolutionary Computation, WIVACE 2015
978-3-319-32695-5
Design and development of a forearm rehabilitation system based on an augmented reality serious game / Bevilacqua, V.; Brunetti, A.; Trigiante, G.; Trotta, G. F.; Fiorentino, M.; Manghisi, V.; Uva, A. E.. - STAMPA. - 587:(2016), pp. 127-136. (Intervento presentato al convegno 10th Italian Workshop on Artificial Life and Evolutionary Computation, WIVACE 2015 tenutosi a Bari, Italy nel September 22-25, 2015) [10.1007/978-3-319-32695-5_12].
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11589/90791
Citazioni
  • Scopus 9
  • ???jsp.display-item.citation.isi??? 5
social impact