Ardito, Carmelo Antonio
 Distribuzione geografica
Continente #
NA - Nord America 6.515
EU - Europa 6.421
AS - Asia 4.380
SA - Sud America 1.358
Continente sconosciuto - Info sul continente non disponibili 250
AF - Africa 87
OC - Oceania 12
Totale 19.023
Nazione #
US - Stati Uniti d'America 6.306
RU - Federazione Russa 2.979
SG - Singapore 1.435
BR - Brasile 1.117
CN - Cina 1.033
IT - Italia 673
IE - Irlanda 618
HK - Hong Kong 528
VN - Vietnam 490
UA - Ucraina 418
BG - Bulgaria 329
SE - Svezia 322
KR - Corea 310
DE - Germania 288
JP - Giappone 192
FR - Francia 181
FI - Finlandia 172
NL - Olanda 141
PL - Polonia 105
CA - Canada 102
AR - Argentina 100
GB - Regno Unito 94
BD - Bangladesh 93
IN - India 61
MX - Messico 56
EC - Ecuador 54
ID - Indonesia 46
MY - Malesia 33
CO - Colombia 31
IQ - Iraq 31
ZA - Sudafrica 29
TR - Turchia 22
PY - Paraguay 17
AT - Austria 16
ES - Italia 16
MA - Marocco 16
VE - Venezuela 16
JM - Giamaica 13
PK - Pakistan 13
SA - Arabia Saudita 13
AU - Australia 12
BE - Belgio 12
UZ - Uzbekistan 12
CR - Costa Rica 11
CZ - Repubblica Ceca 11
JO - Giordania 11
EG - Egitto 10
LT - Lituania 10
CL - Cile 9
AZ - Azerbaigian 8
DO - Repubblica Dominicana 8
TN - Tunisia 8
KE - Kenya 7
PH - Filippine 7
KZ - Kazakistan 6
UY - Uruguay 6
AE - Emirati Arabi Uniti 5
CH - Svizzera 5
PE - Perù 5
DK - Danimarca 4
DZ - Algeria 4
KG - Kirghizistan 4
LV - Lettonia 4
NP - Nepal 4
SC - Seychelles 4
HN - Honduras 3
KW - Kuwait 3
NG - Nigeria 3
SV - El Salvador 3
AL - Albania 2
AM - Armenia 2
BA - Bosnia-Erzegovina 2
BB - Barbados 2
BH - Bahrain 2
BW - Botswana 2
EE - Estonia 2
GR - Grecia 2
GT - Guatemala 2
GY - Guiana 2
HR - Croazia 2
LA - Repubblica Popolare Democratica del Laos 2
LB - Libano 2
NO - Norvegia 2
OM - Oman 2
PA - Panama 2
PS - Palestinian Territory 2
RO - Romania 2
RS - Serbia 2
TM - Turkmenistan 2
XK - ???statistics.table.value.countryCode.XK??? 2
AN - Antille olandesi 1
AW - Aruba 1
BN - Brunei Darussalam 1
BO - Bolivia 1
BQ - ???statistics.table.value.countryCode.BQ??? 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
CW - ???statistics.table.value.countryCode.CW??? 1
CY - Cipro 1
ET - Etiopia 1
Totale 18.760
Città #
Dallas 1.088
Singapore 737
Jacksonville 666
Dublin 615
Moscow 572
Hong Kong 514
San Jose 386
Ashburn 371
Sofia 326
Council Bluffs 321
Hefei 313
Seoul 310
Rome 309
The Dalles 258
Malden 251
Chandler 210
Santa Clara 208
Tokyo 189
New York 187
Ho Chi Minh City 182
Boardman 177
Helsinki 157
San Mateo 154
Lauterbourg 140
Lawrence 137
Bremen 127
Wilmington 126
Kent 115
Hanoi 104
Brielle 99
Warsaw 98
Beijing 94
São Paulo 93
Ogden 81
Ann Arbor 77
Munich 69
Los Angeles 65
Phoenix 62
Brooklyn 57
Rio de Janeiro 49
Bari 35
San Francisco 33
Atlanta 29
Orem 29
Shanghai 25
London 24
Porto Alegre 24
Toronto 24
Stockholm 23
Belo Horizonte 22
Chennai 21
Da Nang 20
Denver 20
Haiphong 20
Milan 20
Amsterdam 19
Chicago 19
Guangzhou 19
Frankfurt am Main 18
Mexico City 18
Boston 17
Brasília 17
Cagliari 17
Guayaquil 17
Johannesburg 16
Quito 16
Montreal 15
Poplar 15
Conversano 14
Naples 14
Pulsano 14
Baghdad 13
Buffalo 13
Ottawa 13
Biên Hòa 12
Campinas 12
Curitiba 12
Mumbai 12
Fortaleza 11
Hải Dương 11
Manchester 11
Salerno 11
Thái Bình 11
Amman 10
Asunción 10
Brussels 10
Recife 10
Salvador 9
San José 9
Santo André 9
Tashkent 9
Uberlândia 9
Washington 9
Wuhan 9
Baku 8
Buenos Aires 8
Cape Town 8
Columbus 8
Guarulhos 8
Houston 8
Totale 11.021
Nome #
Systematic Evaluation of e-Learning Systems: an Experimental Validation 247
A human-interpretable machine learning pipeline based on ultrasound to support leiomyosarcoma diagnosis 246
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 231
A Proposal of Case-Based Approach to Clinical Pathway Modeling Support 224
An end user development approach for crafting smart interactive experiences 201
An Edge Ambient Assisted Living Process for Clinical Pathway 188
Interacting with features: Visual inspection of black-box fault type classification systems in electrical grids 186
Advanced interaction paradigms to define smart visit experiences in the internet of things era 182
A visual paradigm for defining task automation 182
Management at the Edge of Situation Awareness During Patient Telemonitoring 181
Addressing Usability and UX in Call for Tender for IT Products 180
Making Dead History Come Alive Through Mobile Game-Play 179
An Approach to Usability Evaluation of e-Learning Applications 179
Explainable brain age prediction: a comparative evaluation of morphometric and deep learning pipelines 176
An artificial intelligence cyberattack detection system to improve threat reaction in e-Health 173
Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools 170
A three-layer meta-design model for addressing domain-specific customizations 167
A General-purpose Context Modeling Architecture for Adaptive Mobile Services 166
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 163
A Field Study of a Multi-Touch Display at a Conference 163
An EUD approach to the design of educational games 162
A Holistic Approach to the Evaluation of E-Learning Systems 161
Brain Computer Interface: Deep Learning Approach to Predict Human Emotion Recognition 158
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 158
A tool to support usability inspection 157
Visual inspection of fault type and zone prediction in electrical grids using interpretable spectrogram-based CNN modeling 156
A tool for Wizard of Oz studies of multimodal mobile systems 154
User-defined semantics for the design of IoT systems enabling smart interactive experiences 154
Towards a situation awareness for eHealth in ageing society 154
A Situation Awareness Computational Intelligent Model for Metabolic Syndrome Management 151
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 151
Towards a Trustworthy Patient Home-Care Thanks to an Edge-Node Infrastructure 150
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation 148
Revisiting security threat on smart grids: Accurate and interpretable fault location prediction and type classification 138
Enriching archaeological parks with contextual sounds and mobile technology 138
Towards Guidelines for Usability of e-Learning Applications 137
BRAINEX: A Systematic Framework for CNN Models Evaluation and XAI Methods Comparison in Brain Age Prediction 137
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 135
Towards a Neurofeedback Tool For Emotion Recognition Using Brain Computer Interface 134
E-learning evaluation: A cross-technique comparison 133
Systematic Inspection of Information visualization Systems 132
IEEE13-AdvAttack A Novel Dataset for Benchmarking the Power of Adversarial Attacks against Fault Prediction Systems in Smart Electrical Grid 130
Can audio help navigating in virtual environments? An experimental evaluation 130
Two Different Interfaces to Visualize Patient Histories on a PDA 129
Design and execution of integrated clinical pathway: A simplified meta-model and associated methodology 129
Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking 128
EFESTO: A platform for the end-user development of interactive workspaces for data exploration 128
Visual Mediation Mechanisms for Collaborative Design and Development 126
Investigating and promoting UX practice in industry: an experimental study 123
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 123
Making mashups actionable through elastic design principles 123
Interaction with large displays: a survey 122
Integrating traditional learning and games on large displays: an experimental study 122
An Ontology-Based Approach to Product Customization 122
Explainable AI for Brain Age Prediction: Design, Implementation, and Formative Evaluation of an Interactive Tool 121
DAE: a Visualization-Based System for Data Analysis 121
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 121
Combining composition technologies and EUD to enhance visitors' experience at cultural heritage sites 120
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 119
On the Transferability of a Meta-Design Model Supporting End-User Development 119
Una Proposta di Criteri di Valutazione per l’e-Learning 117
Analysis of the UCD process of a web-based system 116
On the relation between students’ motivation and their experience with e-learning systems 115
Analysing Trade-offs in Frameworks for the Design of Smart Environments 115
DEG: Involving End Users and Domain Experts in Design of Educational Games 115
Enabling End Users to Define the Behavior of Smart Objects in AAL Environments 115
An information visualization approach to hospital shifts scheduling 114
NeuralPMG: A Neural Polyphonic Music Generation System Based on Machine Learning Algorithms 114
Guidelines to Specify HCD Activities in the Call for Tender for Public Administration Websites 113
Reflections on system properties valued by end users in designing end-user development systems 113
Human-centered design in industry: Lessons from the trenches 113
Personal information spaces in the context of visits to archaeological parks 112
Gestures that people can understand and use 112
Integration of Human-Centred Design and Agile Software Development Practices: Experience Report from a SME 112
Designing Pervasive Games for Learning 111
User-Driven Visual Composition of Service-Based Interactive Spaces 110
Comparing low cost input devices for interacting with 3D Virtual Environments 109
Exploring Archaeological Parks by Playing Games on Mobile Devices 109
BPMN Extensions and Semantic Annotation in Public Administration Service Design 109
ISCADA: Towards a Framework for Interpretable Fault Prediction in Smart Electrical Grids 108
Usability in software development company practices 108
Towards a Framework for Evaluating Multitouch Public Displays 108
The Challenge of Visualizing Patient Histories on a Mobile Device 108
Multitouch wall screen challenges in cultural heritage and tourism 107
Are software companies aware of UX? 107
Towards Enabling Cultural-Heritage Experts to Create Customizable Visit Experiences 107
Systematic Evaluation of E-Learning Systems 105
New perspectives to improve quality, efficacy and appeal of HCI courses 105
Trade-off between System Effectiveness and Context Constraints in the Design of an IoT System Giving Access to Health Care in African Rural Villages 105
Involving end users to create software supporting visits to cultural heritage sites 104
Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices 104
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 104
End-user development for the internet of things: EFESTO and the 5W composition paradigm 104
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 103
From smart objects to smart experiences: An end-user development approach 103
Hands-on actionable mashups 103
Visual Composition of Data Sources by End Users 103
Explore! Possibilities and Challenges of Mobile Learning 102
Specification of complex logical expressions for task automation: An EUD approach 102
End-User Development : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings 101
Totale 13.583
Categoria #
all - tutte 85.491
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 85.491


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.401 0 0 0 209 104 8 10 73 102 330 101 464
2022/20231.353 173 56 10 45 178 39 5 36 656 127 23 5
2023/2024994 22 17 15 28 327 167 33 43 112 5 12 213
2024/20252.797 125 23 268 31 192 72 264 185 494 229 573 341
2025/20269.813 236 1.124 1.088 1.677 522 719 2.194 1.208 217 341 274 213
2026/20271.218 140 356 536 186 0 0 0 0 0 0 0 0
Totale 19.023