Ardito, Carmelo Antonio
 Distribuzione geografica
Continente #
NA - Nord America 4.711
AS - Asia 3.567
EU - Europa 3.179
SA - Sud America 1.322
AF - Africa 74
OC - Oceania 11
Continente sconosciuto - Info sul continente non disponibili 3
Totale 12.867
Nazione #
US - Stati Uniti d'America 4.582
BR - Brasile 1.098
SG - Singapore 1.092
CN - Cina 809
IE - Irlanda 620
RU - Federazione Russa 541
HK - Hong Kong 504
UA - Ucraina 416
VN - Vietnam 403
BG - Bulgaria 328
KR - Corea 310
DE - Germania 270
SE - Svezia 239
JP - Giappone 186
IT - Italia 184
FI - Finlandia 165
NL - Olanda 128
PL - Polonia 102
AR - Argentina 99
GB - Regno Unito 77
CA - Canada 60
EC - Ecuador 52
MX - Messico 47
ID - Indonesia 43
IN - India 36
BD - Bangladesh 32
ZA - Sudafrica 27
MY - Malesia 25
CO - Colombia 24
IQ - Iraq 22
TR - Turchia 22
FR - Francia 21
PY - Paraguay 17
ES - Italia 16
AT - Austria 14
MA - Marocco 14
BE - Belgio 12
PK - Pakistan 12
AU - Australia 11
SA - Arabia Saudita 11
VE - Venezuela 11
EG - Egitto 10
JO - Giordania 10
LT - Lituania 10
CL - Cile 9
CZ - Repubblica Ceca 8
DO - Repubblica Dominicana 8
TN - Tunisia 8
AZ - Azerbaigian 7
KE - Kenya 7
UZ - Uzbekistan 7
PE - Perù 5
UY - Uruguay 5
AE - Emirati Arabi Uniti 4
KG - Kirghizistan 4
LV - Lettonia 4
DZ - Algeria 3
JM - Giamaica 3
NP - Nepal 3
AM - Armenia 2
BA - Bosnia-Erzegovina 2
BH - Bahrain 2
CH - Svizzera 2
CR - Costa Rica 2
DK - Danimarca 2
EE - Estonia 2
GR - Grecia 2
KW - Kuwait 2
KZ - Kazakistan 2
LA - Repubblica Popolare Democratica del Laos 2
NO - Norvegia 2
OM - Oman 2
PA - Panama 2
PH - Filippine 2
PS - Palestinian Territory 2
RO - Romania 2
RS - Serbia 2
TM - Turkmenistan 2
XK - ???statistics.table.value.countryCode.XK??? 2
AL - Albania 1
AN - Antille olandesi 1
BB - Barbados 1
BN - Brunei Darussalam 1
BO - Bolivia 1
BW - Botswana 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
CY - Cipro 1
EU - Europa 1
GD - Grenada 1
GT - Guatemala 1
GY - Guiana 1
HN - Honduras 1
HR - Croazia 1
HU - Ungheria 1
KH - Cambogia 1
LB - Libano 1
LU - Lussemburgo 1
MM - Myanmar 1
NG - Nigeria 1
Totale 12.858
Città #
Dallas 1.078
Jacksonville 665
Dublin 620
Singapore 604
Hong Kong 499
Sofia 326
Hefei 315
Seoul 310
Malden 251
Moscow 247
Chandler 217
Tokyo 185
Ashburn 184
Boardman 176
Santa Clara 172
New York 165
Helsinki 157
Ho Chi Minh City 157
San Mateo 154
Lawrence 137
The Dalles 132
Bremen 129
Wilmington 126
Kent 116
Brielle 99
Warsaw 94
São Paulo 92
Hanoi 86
Ogden 81
Ann Arbor 77
Beijing 74
Munich 69
Brooklyn 56
Rio de Janeiro 48
Los Angeles 47
San Francisco 29
Bari 25
Porto Alegre 24
Stockholm 23
London 21
Shanghai 21
Toronto 21
Belo Horizonte 20
Guangzhou 19
Atlanta 18
Guayaquil 17
Haiphong 17
Mexico City 17
Boston 16
Brasília 16
Denver 16
Amsterdam 15
Da Nang 15
Quito 15
Johannesburg 14
Orem 14
Poplar 14
Pulsano 14
Chicago 13
Rome 13
Biên Hòa 12
Curitiba 12
Ottawa 12
Phoenix 12
Campinas 11
Chennai 11
Conversano 11
Fortaleza 11
Amman 10
Asunción 10
Brussels 10
Frankfurt am Main 10
Montreal 10
Recife 10
Hải Dương 9
Santo André 9
Thái Bình 9
Wuhan 9
Baghdad 8
Buenos Aires 8
Cape Town 8
Matera 8
Piracicaba 8
Salvador 8
Sorocaba 8
Thái Nguyên 8
Uberlândia 8
Baku 7
Goiânia 7
Guarulhos 7
Hortolândia 7
Houston 7
Jundiaí 7
Jönköping 7
Norwalk 7
Ribeirão Preto 7
São José 7
Betim 6
Brno 6
Cairo 6
Totale 8.740
Nome #
Systematic Evaluation of e-Learning Systems: an Experimental Validation 205
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 182
A human-interpretable machine learning pipeline based on ultrasound to support leiomyosarcoma diagnosis 158
An end user development approach for crafting smart interactive experiences 153
Making Dead History Come Alive Through Mobile Game-Play 150
A Proposal of Case-Based Approach to Clinical Pathway Modeling Support 141
A visual paradigm for defining task automation 131
Addressing Usability and UX in Call for Tender for IT Products 130
Advanced interaction paradigms to define smart visit experiences in the internet of things era 130
Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools 130
An Approach to Usability Evaluation of e-Learning Applications 123
A three-layer meta-design model for addressing domain-specific customizations 120
A Field Study of a Multi-Touch Display at a Conference 118
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 117
An EUD approach to the design of educational games 113
A Holistic Approach to the Evaluation of E-Learning Systems 113
A General-purpose Context Modeling Architecture for Adaptive Mobile Services 113
An Edge Ambient Assisted Living Process for Clinical Pathway 112
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 110
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 109
A tool to support usability inspection 108
A tool for Wizard of Oz studies of multimodal mobile systems 107
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation 106
Interacting with features: Visual inspection of black-box fault type classification systems in electrical grids 105
An artificial intelligence cyberattack detection system to improve threat reaction in e-Health 103
Towards a Trustworthy Patient Home-Care Thanks to an Edge-Node Infrastructure 103
Visual inspection of fault type and zone prediction in electrical grids using interpretable spectrogram-based CNN modeling 101
Systematic Inspection of Information visualization Systems 101
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 100
Towards Guidelines for Usability of e-Learning Applications 99
Design and execution of integrated clinical pathway: A simplified meta-model and associated methodology 98
Integrating traditional learning and games on large displays: an experimental study 97
Explainable brain age prediction: a comparative evaluation of morphometric and deep learning pipelines 96
Enriching archaeological parks with contextual sounds and mobile technology 96
E-learning evaluation: A cross-technique comparison 94
Two Different Interfaces to Visualize Patient Histories on a PDA 94
Analysis of the UCD process of a web-based system 92
DAE: a Visualization-Based System for Data Analysis 91
Can audio help navigating in virtual environments? An experimental evaluation 91
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 91
EFESTO: A platform for the end-user development of interactive workspaces for data exploration 91
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 88
Combining composition technologies and EUD to enhance visitors' experience at cultural heritage sites 88
Visual Mediation Mechanisms for Collaborative Design and Development 88
Towards a situation awareness for eHealth in ageing society 88
Management at the Edge of Situation Awareness During Patient Telemonitoring 87
A Situation Awareness Computational Intelligent Model for Metabolic Syndrome Management 87
On the relation between students’ motivation and their experience with e-learning systems 87
Analysing Trade-offs in Frameworks for the Design of Smart Environments 87
Usability in software development company practices 87
Una Proposta di Criteri di Valutazione per l’e-Learning 87
Making mashups actionable through elastic design principles 87
An Ontology-Based Approach to Product Customization 86
Guidelines to Specify HCD Activities in the Call for Tender for Public Administration Websites 85
Towards a Framework for Evaluating Multitouch Public Displays 85
Brain Computer Interface: Deep Learning Approach to Predict Human Emotion Recognition 84
Interaction with large displays: a survey 84
Human-centered design in industry: Lessons from the trenches 84
An information visualization approach to hospital shifts scheduling 84
Visual Composition of Data Sources by End Users 84
Are software companies aware of UX? 83
DEG: Involving End Users and Domain Experts in Design of Educational Games 82
Data sources composition to support learning activities at Cultural Heritage sites 81
Reflections on system properties valued by end users in designing end-user development systems 81
Multitouch wall screen challenges in cultural heritage and tourism 80
Comparing low cost input devices for interacting with 3D Virtual Environments 80
Personal information spaces in the context of visits to archaeological parks 80
On the Transferability of a Meta-Design Model Supporting End-User Development 80
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 80
New perspectives to improve quality, efficacy and appeal of HCI courses 79
Investigating and promoting UX practice in industry: an experimental study 79
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 79
Integration of Human-Centred Design and Agile Software Development Practices: Experience Report from a SME 78
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 77
SERVE: Smart ecosystems cReation by visual dEsign authoring internet of things and smart objects applications 77
Towards Enabling Cultural-Heritage Experts to Create Customizable Visit Experiences 76
Exploring Archaeological Parks by Playing Games on Mobile Devices 76
The Challenge of Visualizing Patient Histories on a Mobile Device 76
IEEE13-AdvAttack A Novel Dataset for Benchmarking the Power of Adversarial Attacks against Fault Prediction Systems in Smart Electrical Grid 75
Revisiting security threat on smart grids: Accurate and interpretable fault location prediction and type classification 75
Involving end users to create software supporting visits to cultural heritage sites 75
Visualizing data to support tracking in food supply chain 75
From smart objects to smart experiences: An end-user development approach 75
Hands-on actionable mashups 75
Specification of complex logical expressions for task automation: An EUD approach 75
End-user development for the internet of things: EFESTO and the 5W composition paradigm 75
Systematic Evaluation of E-Learning Systems 74
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 74
Enabling End Users to Define the Behavior of Smart Objects in AAL Environments 74
Improving smart grid self-healing by a graph modeling approach 74
Towards a Neurofeedback Tool For Emotion Recognition Using Brain Computer Interface 73
Gameplay to support learning with new technologies 73
Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking 73
End-User Development in the Medical Domain 73
Including domain experts in the design of applications for visits to cultural heritage sites: it matters! 73
Trade-off between System Effectiveness and Context Constraints in the Design of an IoT System Giving Access to Health Care in African Rural Villages 73
Designing Pervasive Games for Learning 73
BPMN Extensions and Semantic Annotation in Public Administration Service Design 72
Usability of E-Learning Tools 71
CHAT – Towards a general-purpose infrastructure for multimodal situation-adaptive user assistance 71
Totale 9.404
Categoria #
all - tutte 63.351
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 63.351


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021620 0 0 0 0 0 139 14 148 21 153 5 140
2021/20221.446 34 10 1 209 104 8 10 73 102 330 101 464
2022/20231.367 173 58 10 46 181 39 5 39 661 127 23 5
2023/20241.001 23 17 15 28 329 167 33 43 113 5 12 216
2024/20252.815 126 23 269 31 193 72 266 187 498 229 579 342
2025/20265.027 238 1.132 1.089 1.688 529 351 0 0 0 0 0 0
Totale 13.058