Ardito, Carmelo Antonio
 Distribuzione geografica
Continente #
EU - Europa 6.251
NA - Nord America 5.599
AS - Asia 4.324
SA - Sud America 1.348
AF - Africa 83
OC - Oceania 12
Continente sconosciuto - Info sul continente non disponibili 4
Totale 17.621
Nazione #
US - Stati Uniti d'America 5.420
RU - Federazione Russa 2.979
SG - Singapore 1.417
BR - Brasile 1.113
CN - Cina 1.028
IE - Irlanda 616
IT - Italia 560
HK - Hong Kong 521
VN - Vietnam 490
UA - Ucraina 418
BG - Bulgaria 329
KR - Corea 309
DE - Germania 286
SE - Svezia 281
JP - Giappone 189
FR - Francia 180
FI - Finlandia 171
NL - Olanda 139
PL - Polonia 105
AR - Argentina 100
CA - Canada 88
GB - Regno Unito 88
BD - Bangladesh 79
IN - India 61
MX - Messico 54
EC - Ecuador 52
ID - Indonesia 44
MY - Malesia 32
IQ - Iraq 31
ZA - Sudafrica 29
CO - Colombia 27
TR - Turchia 22
PY - Paraguay 17
AT - Austria 16
ES - Italia 16
MA - Marocco 16
VE - Venezuela 16
PK - Pakistan 13
SA - Arabia Saudita 13
AU - Australia 12
BE - Belgio 12
UZ - Uzbekistan 12
CZ - Repubblica Ceca 11
JM - Giamaica 11
JO - Giordania 11
EG - Egitto 10
LT - Lituania 10
CL - Cile 9
AZ - Azerbaigian 8
DO - Repubblica Dominicana 8
TN - Tunisia 8
KE - Kenya 7
CR - Costa Rica 6
KZ - Kazakistan 6
UY - Uruguay 6
AE - Emirati Arabi Uniti 5
CH - Svizzera 5
PE - Perù 5
DZ - Algeria 4
KG - Kirghizistan 4
LV - Lettonia 4
KW - Kuwait 3
NG - Nigeria 3
NP - Nepal 3
PH - Filippine 3
AL - Albania 2
AM - Armenia 2
BA - Bosnia-Erzegovina 2
BH - Bahrain 2
BW - Botswana 2
DK - Danimarca 2
EE - Estonia 2
GR - Grecia 2
GY - Guiana 2
HN - Honduras 2
HR - Croazia 2
LA - Repubblica Popolare Democratica del Laos 2
LB - Libano 2
NO - Norvegia 2
OM - Oman 2
PA - Panama 2
PS - Palestinian Territory 2
RO - Romania 2
RS - Serbia 2
SV - El Salvador 2
TM - Turkmenistan 2
XK - ???statistics.table.value.countryCode.XK??? 2
AN - Antille olandesi 1
BB - Barbados 1
BN - Brunei Darussalam 1
BO - Bolivia 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
CW - ???statistics.table.value.countryCode.CW??? 1
CY - Cipro 1
ET - Etiopia 1
EU - Europa 1
GD - Grenada 1
GT - Guatemala 1
HU - Ungheria 1
Totale 17.608
Città #
Dallas 1.078
Singapore 735
Jacksonville 666
Dublin 615
Moscow 572
Hong Kong 513
Ashburn 332
Sofia 326
Hefei 313
Seoul 309
Rome 295
The Dalles 257
Malden 251
San Jose 234
Chandler 210
Santa Clara 186
Tokyo 186
New York 183
Ho Chi Minh City 182
Boardman 177
Helsinki 157
San Mateo 154
Lauterbourg 140
Lawrence 137
Bremen 127
Wilmington 126
Council Bluffs 121
Kent 115
Hanoi 104
Brielle 99
Warsaw 98
São Paulo 93
Beijing 91
Ogden 81
Ann Arbor 77
Munich 69
Brooklyn 57
Los Angeles 55
Rio de Janeiro 49
San Francisco 32
Bari 29
Orem 28
Atlanta 25
Porto Alegre 24
Shanghai 24
Toronto 24
London 23
Stockholm 23
Belo Horizonte 21
Chennai 21
Da Nang 20
Haiphong 20
Amsterdam 19
Guangzhou 19
Mexico City 18
Cagliari 17
Denver 17
Boston 16
Brasília 16
Frankfurt am Main 16
Guayaquil 16
Johannesburg 16
Chicago 15
Poplar 15
Quito 15
Conversano 14
Pulsano 14
Baghdad 13
Montreal 13
Ottawa 13
Biên Hòa 12
Campinas 12
Curitiba 12
Mumbai 12
Phoenix 12
Fortaleza 11
Hải Dương 11
Manchester 11
Salerno 11
Thái Bình 11
Amman 10
Asunción 10
Brussels 10
Recife 10
Buffalo 9
Milan 9
Salvador 9
Santo André 9
Tashkent 9
Uberlândia 9
Wuhan 9
Baku 8
Buenos Aires 8
Cape Town 8
Guarulhos 8
Houston 8
Kingston 8
Matera 8
Piracicaba 8
Sorocaba 8
Totale 10.456
Nome #
Systematic Evaluation of e-Learning Systems: an Experimental Validation 239
A human-interpretable machine learning pipeline based on ultrasound to support leiomyosarcoma diagnosis 236
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 225
A Proposal of Case-Based Approach to Clinical Pathway Modeling Support 218
An end user development approach for crafting smart interactive experiences 200
An Edge Ambient Assisted Living Process for Clinical Pathway 180
Interacting with features: Visual inspection of black-box fault type classification systems in electrical grids 179
Addressing Usability and UX in Call for Tender for IT Products 175
Advanced interaction paradigms to define smart visit experiences in the internet of things era 175
A visual paradigm for defining task automation 175
Making Dead History Come Alive Through Mobile Game-Play 173
Management at the Edge of Situation Awareness During Patient Telemonitoring 172
An Approach to Usability Evaluation of e-Learning Applications 169
Explainable brain age prediction: a comparative evaluation of morphometric and deep learning pipelines 168
An artificial intelligence cyberattack detection system to improve threat reaction in e-Health 164
Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools 162
A three-layer meta-design model for addressing domain-specific customizations 161
A General-purpose Context Modeling Architecture for Adaptive Mobile Services 161
An EUD approach to the design of educational games 159
A Holistic Approach to the Evaluation of E-Learning Systems 156
A Field Study of a Multi-Touch Display at a Conference 156
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 153
Visual inspection of fault type and zone prediction in electrical grids using interpretable spectrogram-based CNN modeling 151
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 151
A tool to support usability inspection 150
Brain Computer Interface: Deep Learning Approach to Predict Human Emotion Recognition 149
A tool for Wizard of Oz studies of multimodal mobile systems 149
A Situation Awareness Computational Intelligent Model for Metabolic Syndrome Management 146
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 146
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation 144
User-defined semantics for the design of IoT systems enabling smart interactive experiences 144
Towards a situation awareness for eHealth in ageing society 144
Towards a Trustworthy Patient Home-Care Thanks to an Edge-Node Infrastructure 142
Revisiting security threat on smart grids: Accurate and interpretable fault location prediction and type classification 133
Towards Guidelines for Usability of e-Learning Applications 133
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 130
Enriching archaeological parks with contextual sounds and mobile technology 130
E-learning evaluation: A cross-technique comparison 129
Can audio help navigating in virtual environments? An experimental evaluation 127
Towards a Neurofeedback Tool For Emotion Recognition Using Brain Computer Interface 125
Two Different Interfaces to Visualize Patient Histories on a PDA 125
Systematic Inspection of Information visualization Systems 125
Design and execution of integrated clinical pathway: A simplified meta-model and associated methodology 125
BRAINEX: A Systematic Framework for CNN Models Evaluation and XAI Methods Comparison in Brain Age Prediction 124
Visual Mediation Mechanisms for Collaborative Design and Development 123
EFESTO: A platform for the end-user development of interactive workspaces for data exploration 122
IEEE13-AdvAttack A Novel Dataset for Benchmarking the Power of Adversarial Attacks against Fault Prediction Systems in Smart Electrical Grid 121
Integrating traditional learning and games on large displays: an experimental study 120
An Ontology-Based Approach to Product Customization 118
Making mashups actionable through elastic design principles 118
DAE: a Visualization-Based System for Data Analysis 117
Interaction with large displays: a survey 117
Combining composition technologies and EUD to enhance visitors' experience at cultural heritage sites 116
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 116
On the Transferability of a Meta-Design Model Supporting End-User Development 114
Investigating and promoting UX practice in industry: an experimental study 114
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 114
Analysis of the UCD process of a web-based system 113
Una Proposta di Criteri di Valutazione per l’e-Learning 113
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 112
Analysing Trade-offs in Frameworks for the Design of Smart Environments 112
Guidelines to Specify HCD Activities in the Call for Tender for Public Administration Websites 110
DEG: Involving End Users and Domain Experts in Design of Educational Games 110
Enabling End Users to Define the Behavior of Smart Objects in AAL Environments 110
Gestures that people can understand and use 109
Personal information spaces in the context of visits to archaeological parks 108
An information visualization approach to hospital shifts scheduling 108
Reflections on system properties valued by end users in designing end-user development systems 107
Exploring Archaeological Parks by Playing Games on Mobile Devices 107
Integration of Human-Centred Design and Agile Software Development Practices: Experience Report from a SME 107
Explainable AI for Brain Age Prediction: Design, Implementation, and Formative Evaluation of an Interactive Tool 106
On the relation between students’ motivation and their experience with e-learning systems 106
Towards a Framework for Evaluating Multitouch Public Displays 106
Human-centered design in industry: Lessons from the trenches 106
NeuralPMG: A Neural Polyphonic Music Generation System Based on Machine Learning Algorithms 106
Comparing low cost input devices for interacting with 3D Virtual Environments 105
Usability in software development company practices 105
Are software companies aware of UX? 104
Towards Enabling Cultural-Heritage Experts to Create Customizable Visit Experiences 104
The Challenge of Visualizing Patient Histories on a Mobile Device 104
BPMN Extensions and Semantic Annotation in Public Administration Service Design 104
ISCADA: Towards a Framework for Interpretable Fault Prediction in Smart Electrical Grids 103
Systematic Evaluation of E-Learning Systems 103
Multitouch wall screen challenges in cultural heritage and tourism 103
Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices 102
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 102
New perspectives to improve quality, efficacy and appeal of HCI courses 101
User-Driven Visual Composition of Service-Based Interactive Spaces 101
Trade-off between System Effectiveness and Context Constraints in the Design of an IoT System Giving Access to Health Care in African Rural Villages 101
Hands-on actionable mashups 100
End-user development for the internet of things: EFESTO and the 5W composition paradigm 100
Visual Composition of Data Sources by End Users 100
Specification of complex logical expressions for task automation: An EUD approach 98
Designing Pervasive Games for Learning 98
Involving end users to create software supporting visits to cultural heritage sites 97
From smart objects to smart experiences: An end-user development approach 97
SERVE: Smart ecosystems cReation by visual dEsign authoring internet of things and smart objects applications 96
End-User Development : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings 95
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 94
Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking 94
Totale 12.975
Categoria #
all - tutte 76.925
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 76.925


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.446 34 10 1 209 104 8 10 73 102 330 101 464
2022/20231.353 173 56 10 45 178 39 5 36 656 127 23 5
2023/2024994 22 17 15 28 327 167 33 43 112 5 12 213
2024/20252.797 125 23 268 31 192 72 264 185 494 229 573 341
2025/20269.813 236 1.124 1.088 1.677 522 719 2.194 1.208 217 341 274 213
2026/202758 58 0 0 0 0 0 0 0 0 0 0 0
Totale 17.863