Ardito, Carmelo Antonio
 Distribuzione geografica
Continente #
EU - Europa 6.210
NA - Nord America 5.410
AS - Asia 4.278
SA - Sud America 1.352
AF - Africa 83
OC - Oceania 13
Continente sconosciuto - Info sul continente non disponibili 4
Totale 17.350
Nazione #
US - Stati Uniti d'America 5.243
RU - Federazione Russa 3.004
SG - Singapore 1.421
BR - Brasile 1.118
CN - Cina 1.013
IE - Irlanda 621
IT - Italia 529
HK - Hong Kong 525
VN - Vietnam 489
UA - Ucraina 418
BG - Bulgaria 329
KR - Corea 311
DE - Germania 288
SE - Svezia 239
JP - Giappone 190
FR - Francia 182
FI - Finlandia 171
NL - Olanda 138
PL - Polonia 105
AR - Argentina 99
GB - Regno Unito 89
CA - Canada 83
IN - India 61
MX - Messico 55
EC - Ecuador 53
ID - Indonesia 44
BD - Bangladesh 41
IQ - Iraq 31
ZA - Sudafrica 29
MY - Malesia 28
CO - Colombia 26
TR - Turchia 22
PY - Paraguay 17
AT - Austria 16
ES - Italia 16
MA - Marocco 16
VE - Venezuela 15
PK - Pakistan 13
SA - Arabia Saudita 13
AU - Australia 12
BE - Belgio 12
JO - Giordania 12
UZ - Uzbekistan 12
CL - Cile 10
EG - Egitto 10
LT - Lituania 10
CZ - Repubblica Ceca 9
AZ - Azerbaigian 8
DO - Repubblica Dominicana 8
TN - Tunisia 8
JM - Giamaica 7
KE - Kenya 7
KZ - Kazakistan 6
UY - Uruguay 6
AE - Emirati Arabi Uniti 5
CH - Svizzera 5
PE - Perù 5
CR - Costa Rica 4
DZ - Algeria 4
KG - Kirghizistan 4
LV - Lettonia 4
KW - Kuwait 3
NG - Nigeria 3
NP - Nepal 3
PH - Filippine 3
AL - Albania 2
AM - Armenia 2
BA - Bosnia-Erzegovina 2
BH - Bahrain 2
BW - Botswana 2
DK - Danimarca 2
EE - Estonia 2
GR - Grecia 2
GY - Guiana 2
HR - Croazia 2
LA - Repubblica Popolare Democratica del Laos 2
LB - Libano 2
NO - Norvegia 2
OM - Oman 2
PA - Panama 2
PS - Palestinian Territory 2
RO - Romania 2
RS - Serbia 2
TM - Turkmenistan 2
XK - ???statistics.table.value.countryCode.XK??? 2
AN - Antille olandesi 1
BB - Barbados 1
BN - Brunei Darussalam 1
BO - Bolivia 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
CW - ???statistics.table.value.countryCode.CW??? 1
CY - Cipro 1
ET - Etiopia 1
EU - Europa 1
FJ - Figi 1
GD - Grenada 1
GT - Guatemala 1
HN - Honduras 1
HU - Ungheria 1
Totale 17.336
Città #
Dallas 1.081
Singapore 748
Jacksonville 666
Dublin 620
Moscow 575
Hong Kong 517
Ashburn 332
Sofia 326
Hefei 315
Seoul 311
Rome 295
The Dalles 257
Malden 251
Chandler 217
Tokyo 187
San Jose 185
Santa Clara 185
New York 182
Ho Chi Minh City 181
Boardman 177
Helsinki 157
San Mateo 154
Lauterbourg 141
Lawrence 137
Bremen 129
Wilmington 126
Kent 116
Hanoi 104
Brielle 99
Warsaw 98
São Paulo 94
Beijing 92
Ogden 81
Ann Arbor 77
Munich 69
Brooklyn 57
Los Angeles 52
Rio de Janeiro 49
San Francisco 32
Bari 29
Orem 28
London 24
Porto Alegre 24
Shanghai 24
Toronto 24
Stockholm 23
Atlanta 22
Belo Horizonte 21
Chennai 21
Da Nang 20
Haiphong 20
Amsterdam 19
Guangzhou 19
Mexico City 19
Council Bluffs 18
Cagliari 17
Denver 17
Guayaquil 17
Boston 16
Brasília 16
Frankfurt am Main 16
Johannesburg 16
Chicago 15
Poplar 15
Quito 15
Conversano 14
Pulsano 14
Baghdad 13
Biên Hòa 13
Montreal 13
Ottawa 13
Campinas 12
Curitiba 12
Mumbai 12
Phoenix 12
Amman 11
Fortaleza 11
Hải Dương 11
Manchester 11
Salerno 11
Thái Bình 11
Asunción 10
Brussels 10
Recife 10
Wuhan 10
Houston 9
Salvador 9
Santo André 9
Tashkent 9
Uberlândia 9
Baku 8
Buenos Aires 8
Cape Town 8
Guarulhos 8
Matera 8
Piracicaba 8
Sorocaba 8
Thái Nguyên 8
Washington 8
Can Tho 7
Totale 10.345
Nome #
Systematic Evaluation of e-Learning Systems: an Experimental Validation 239
A human-interpretable machine learning pipeline based on ultrasound to support leiomyosarcoma diagnosis 228
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 223
A Proposal of Case-Based Approach to Clinical Pathway Modeling Support 203
An end user development approach for crafting smart interactive experiences 196
An Edge Ambient Assisted Living Process for Clinical Pathway 175
Addressing Usability and UX in Call for Tender for IT Products 174
Advanced interaction paradigms to define smart visit experiences in the internet of things era 173
A visual paradigm for defining task automation 173
Making Dead History Come Alive Through Mobile Game-Play 173
An Approach to Usability Evaluation of e-Learning Applications 168
Management at the Edge of Situation Awareness During Patient Telemonitoring 167
Interacting with features: Visual inspection of black-box fault type classification systems in electrical grids 167
An artificial intelligence cyberattack detection system to improve threat reaction in e-Health 159
A General-purpose Context Modeling Architecture for Adaptive Mobile Services 159
Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools 158
An EUD approach to the design of educational games 158
A three-layer meta-design model for addressing domain-specific customizations 158
A Holistic Approach to the Evaluation of E-Learning Systems 154
A Field Study of a Multi-Touch Display at a Conference 154
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 151
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 150
Explainable brain age prediction: a comparative evaluation of morphometric and deep learning pipelines 149
A tool to support usability inspection 149
Visual inspection of fault type and zone prediction in electrical grids using interpretable spectrogram-based CNN modeling 148
A tool for Wizard of Oz studies of multimodal mobile systems 148
Brain Computer Interface: Deep Learning Approach to Predict Human Emotion Recognition 146
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 145
A Situation Awareness Computational Intelligent Model for Metabolic Syndrome Management 144
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation 143
Towards a Trustworthy Patient Home-Care Thanks to an Edge-Node Infrastructure 142
Towards a situation awareness for eHealth in ageing society 140
Towards Guidelines for Usability of e-Learning Applications 131
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 130
Can audio help navigating in virtual environments? An experimental evaluation 127
E-learning evaluation: A cross-technique comparison 126
Two Different Interfaces to Visualize Patient Histories on a PDA 125
Systematic Inspection of Information visualization Systems 125
Enriching archaeological parks with contextual sounds and mobile technology 124
Revisiting security threat on smart grids: Accurate and interpretable fault location prediction and type classification 122
Design and execution of integrated clinical pathway: A simplified meta-model and associated methodology 122
EFESTO: A platform for the end-user development of interactive workspaces for data exploration 121
BRAINEX: A Systematic Framework for CNN Models Evaluation and XAI Methods Comparison in Brain Age Prediction 121
IEEE13-AdvAttack A Novel Dataset for Benchmarking the Power of Adversarial Attacks against Fault Prediction Systems in Smart Electrical Grid 120
Towards a Neurofeedback Tool For Emotion Recognition Using Brain Computer Interface 120
Integrating traditional learning and games on large displays: an experimental study 119
Visual Mediation Mechanisms for Collaborative Design and Development 119
DAE: a Visualization-Based System for Data Analysis 117
Interaction with large displays: a survey 117
Combining composition technologies and EUD to enhance visitors' experience at cultural heritage sites 116
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 115
An Ontology-Based Approach to Product Customization 114
Making mashups actionable through elastic design principles 114
Analysis of the UCD process of a web-based system 113
On the Transferability of a Meta-Design Model Supporting End-User Development 113
Una Proposta di Criteri di Valutazione per l’e-Learning 113
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 113
Improving smart grid self-healing by a graph modeling approach 113
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 112
Analysing Trade-offs in Frameworks for the Design of Smart Environments 111
Guidelines to Specify HCD Activities in the Call for Tender for Public Administration Websites 110
Investigating and promoting UX practice in industry: an experimental study 109
DEG: Involving End Users and Domain Experts in Design of Educational Games 109
Enabling End Users to Define the Behavior of Smart Objects in AAL Environments 109
Personal information spaces in the context of visits to archaeological parks 108
Reflections on system properties valued by end users in designing end-user development systems 107
Exploring Archaeological Parks by Playing Games on Mobile Devices 107
An information visualization approach to hospital shifts scheduling 107
On the relation between students’ motivation and their experience with e-learning systems 106
Towards a Framework for Evaluating Multitouch Public Displays 106
Human-centered design in industry: Lessons from the trenches 106
Integration of Human-Centred Design and Agile Software Development Practices: Experience Report from a SME 106
Comparing low cost input devices for interacting with 3D Virtual Environments 105
Usability in software development company practices 105
Are software companies aware of UX? 104
Towards Enabling Cultural-Heritage Experts to Create Customizable Visit Experiences 104
NeuralPMG: A Neural Polyphonic Music Generation System Based on Machine Learning Algorithms 104
ISCADA: Towards a Framework for Interpretable Fault Prediction in Smart Electrical Grids 103
Systematic Evaluation of E-Learning Systems 103
Multitouch wall screen challenges in cultural heritage and tourism 103
The Challenge of Visualizing Patient Histories on a Mobile Device 103
Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices 102
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 102
BPMN Extensions and Semantic Annotation in Public Administration Service Design 102
New perspectives to improve quality, efficacy and appeal of HCI courses 101
Trade-off between System Effectiveness and Context Constraints in the Design of an IoT System Giving Access to Health Care in African Rural Villages 100
Visual Composition of Data Sources by End Users 100
Explainable AI for Brain Age Prediction: Design, Implementation, and Formative Evaluation of an Interactive Tool 99
Gestures that people can understand and use 99
Hands-on actionable mashups 99
End-user development for the internet of things: EFESTO and the 5W composition paradigm 99
Involving end users to create software supporting visits to cultural heritage sites 97
Specification of complex logical expressions for task automation: An EUD approach 97
Designing Pervasive Games for Learning 97
User-Driven Visual Composition of Service-Based Interactive Spaces 95
From smart objects to smart experiences: An end-user development approach 95
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 94
Visualizing data to support tracking in food supply chain 94
User-defined semantics for the design of IoT systems enabling smart interactive experiences 94
Data sources composition to support learning activities at Cultural Heritage sites 93
Totale 12.730
Categoria #
all - tutte 71.624
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 71.624


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021145 0 0 0 0 0 0 0 0 0 0 5 140
2021/20221.446 34 10 1 209 104 8 10 73 102 330 101 464
2022/20231.367 173 58 10 46 181 39 5 39 661 127 23 5
2023/20241.001 23 17 15 28 329 167 33 43 113 5 12 216
2024/20252.815 126 23 269 31 193 72 266 187 498 229 579 342
2025/20269.510 238 1.132 1.089 1.688 529 728 2.212 1.218 219 343 114 0
Totale 17.541