Ardito, Carmelo Antonio
 Distribuzione geografica
Continente #
NA - Nord America 2.616
EU - Europa 2.224
AS - Asia 810
OC - Oceania 11
SA - Sud America 7
AF - Africa 2
Continente sconosciuto - Info sul continente non disponibili 1
Totale 5.671
Nazione #
US - Stati Uniti d'America 2.585
IE - Irlanda 611
UA - Ucraina 395
BG - Bulgaria 324
HK - Hong Kong 296
SG - Singapore 247
SE - Svezia 208
CN - Cina 202
DE - Germania 185
FI - Finlandia 126
IT - Italia 112
NL - Olanda 111
PL - Polonia 75
CA - Canada 29
MY - Malesia 25
GB - Regno Unito 22
BE - Belgio 12
AU - Australia 11
VN - Vietnam 11
FR - Francia 10
IN - India 8
AT - Austria 7
CZ - Repubblica Ceca 7
RU - Federazione Russa 5
TR - Turchia 5
AR - Argentina 3
JP - Giappone 3
LT - Lituania 3
PK - Pakistan 3
BD - Bangladesh 2
BR - Brasile 2
AE - Emirati Arabi Uniti 1
AM - Armenia 1
AN - Antille olandesi 1
AZ - Azerbaigian 1
CH - Svizzera 1
EC - Ecuador 1
EE - Estonia 1
EU - Europa 1
GR - Grecia 1
HR - Croazia 1
KR - Corea 1
LA - Repubblica Popolare Democratica del Laos 1
LU - Lussemburgo 1
LV - Lettonia 1
MA - Marocco 1
MM - Myanmar 1
MX - Messico 1
NO - Norvegia 1
PE - Perù 1
PT - Portogallo 1
RO - Romania 1
RS - Serbia 1
SA - Arabia Saudita 1
SI - Slovenia 1
SL - Sierra Leone 1
TM - Turkmenistan 1
Totale 5.671
Città #
Jacksonville 665
Dublin 611
Sofia 324
Hong Kong 295
Malden 251
Chandler 211
Singapore 173
Boardman 172
San Mateo 154
Santa Clara 152
Lawrence 137
New York 130
Bremen 128
Wilmington 126
Helsinki 125
Brielle 99
Ogden 81
Ann Arbor 77
Warsaw 73
Ashburn 65
Brooklyn 41
Shanghai 21
Beijing 19
Guangzhou 18
Bari 17
Toronto 15
Pulsano 14
San Francisco 14
Ottawa 12
Brussels 10
London 9
Wuhan 9
Amsterdam 8
Matera 8
Norwalk 7
Brno 6
Haikou 6
Hanoi 6
Munich 6
Wuxi 6
Dong Ket 5
Falkenstein 5
Jiaxing 5
Redmond 5
Shenzhen 5
Washington 5
Yiwu 5
Canberra 4
Des Moines 4
Hangzhou 4
Lessolo 4
Sydney 4
Dalian 3
Frankfurt am Main 3
Hyderabad 3
Islamabad 3
Jinhua 3
Los Angeles 3
Margherita di Savoia 3
New Delhi 3
Rome 3
Tokyo 3
Trani 3
Arzano 2
Bologna 2
Chicago 2
Conversano 2
Dhaka 2
Gravina di Catania 2
Heze 2
La Plata 2
Melbourne 2
Paris 2
Quanzhou 2
Redwood City 2
Rizziconi 2
Seattle 2
São Paulo 2
Vienna 2
Wuppertal 2
Alghero 1
Ashgabat 1
Atlanta 1
Averbode 1
Baku 1
Berlin 1
Birmingham 1
Borås 1
Brescia 1
Bucharest 1
Casier 1
Castelraimondo 1
Central 1
Chelyabinsk 1
Chongqing 1
Dongyang 1
Fairfield 1
Foggia 1
Frattamaggiore 1
Freetown 1
Totale 4.443
Nome #
Making Dead History Come Alive Through Mobile Game-Play 95
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 85
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation 79
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 78
An end user development approach for crafting smart interactive experiences 76
Systematic Inspection of Information visualization Systems 74
Systematic Evaluation of e-Learning Systems: an Experimental Validation 69
A Proposal of Case-Based Approach to Clinical Pathway Modeling Support 68
Two Different Interfaces to Visualize Patient Histories on a PDA 66
Towards a Trustworthy Patient Home-Care Thanks to an Edge-Node Infrastructure 63
E-learning evaluation: A cross-technique comparison 62
DAE: a Visualization-Based System for Data Analysis 61
Towards Guidelines for Usability of e-Learning Applications 61
Interacting with features: Visual inspection of black-box fault type classification systems in electrical grids 61
Integrating traditional learning and games on large displays: an experimental study 60
Interaction with large displays: a survey 56
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 56
An Approach to Usability Evaluation of e-Learning Applications 56
Making mashups actionable through elastic design principles 55
Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools 53
A tool to support usability inspection 52
Una Proposta di Criteri di Valutazione per l’e-Learning 52
The Challenge of Visualizing Patient Histories on a Mobile Device 50
CHAT – Towards a general-purpose infrastructure for multimodal situation-adaptive user assistance 48
Can audio help navigating in virtual environments? An experimental evaluation 48
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 48
A General-purpose Context Modeling Architecture for Adaptive Mobile Services 48
End-User Development : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings 47
Usability of E-Learning Tools 47
Evaluating mobile games for learning history 47
DEG: Involving End Users and Domain Experts in Design of Educational Games 47
Visual Mediation Mechanisms for Collaborative Design and Development 47
A tool for Wizard of Oz studies of multimodal mobile systems 47
Specializing Inspection for e-Learning Applications 46
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 46
A visual paradigm for defining task automation 46
End-user development for the internet of things: EFESTO and the 5W composition paradigm 46
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 46
Addressing Usability and UX in Call for Tender for IT Products 45
Personal information spaces in the context of visits to archaeological parks 45
EFESTO: A platform for the end-user development of interactive workspaces for data exploration 45
A Holistic Approach to the Evaluation of E-Learning Systems 45
Advanced interaction paradigms to define smart visit experiences in the internet of things era 44
New perspectives to improve quality, efficacy and appeal of HCI courses 44
An Ontology-Based Approach to Product Customization 44
BPMN Extensions and Semantic Annotation in Public Administration Service Design 44
Systematic Evaluation of E-Learning Systems 43
A three-layer meta-design model for addressing domain-specific customizations 43
An information visualization approach to hospital shifts scheduling 43
Design and execution of integrated clinical pathway: A simplified meta-model and associated methodology 43
Combining composition technologies and EUD to enhance visitors' experience at cultural heritage sites 42
Analysing Trade-offs in Frameworks for the Design of Smart Environments 42
Reflections on system properties valued by end users in designing end-user development systems 41
Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking 41
Enriching archaeological parks with contextual sounds and mobile technology 41
From smart objects to smart experiences: An end-user development approach 41
A Field Study of a Multi-Touch Display at a Conference 41
Towards Enabling Cultural-Heritage Experts to Create Customizable Visit Experiences 40
Exploring Archaeological Parks by Playing Games on Mobile Devices 40
Engineering Task-Automation Systems for Domain Specificity 40
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 40
Designing Pervasive Games for Learning 40
Visual Composition of Data Sources by End Users 40
Navigation help in 3D Worlds: some empirical evidences on use of sound 39
Human-centered design in industry: Lessons from the trenches 39
On the Importance of the User Interface for E-Learning Systems Quality 38
An EUD approach to the design of educational games 38
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 38
Integration of Human-Centred Design and Agile Software Development Practices: Experience Report from a SME 38
Enabling End Users to Define the Behavior of Smart Objects in AAL Environments 38
Explore! Possibilities and Challenges of Mobile Learning 37
Are software companies aware of UX? 37
Guidelines to Specify HCD Activities in the Call for Tender for Public Administration Websites 37
Il Gioco-Escursione: una Tecnica di Apprendimento per Sistemi di m-Learning 37
Trade-off between System Effectiveness and Context Constraints in the Design of an IoT System Giving Access to Health Care in African Rural Villages 37
Enabling End Users to Create, Annotate and Share Personal Information Spaces 37
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 37
Redefining the Roles of Users and Designers in Interactive System Lifecycle 36
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 36
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 35
Servizi adattivi su dispositivi mobili per la fruizione di beni culturali 35
Organizing the multimedia content of an m-learning service through Fedora Digital Objects 35
Hands-on actionable mashups 35
Enhancing user experience while gaming in archaeological parks with cellular phones 35
IEEE13-AdvAttack A Novel Dataset for Benchmarking the Power of Adversarial Attacks against Fault Prediction Systems in Smart Electrical Grid 34
Comparing low cost input devices for interacting with 3D Virtual Environments 34
Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices 34
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 34
Visualizing data to support tracking in food supply chain 34
Mobile games to foster the learning of history at archaeological sites 34
On the Transferability of a Meta-Design Model Supporting End-User Development 33
Gameplay to support learning with new technologies 33
Investigating and promoting UX practice in industry: an experimental study 33
Including domain experts in the design of applications for visits to cultural heritage sites: it matters! 33
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 33
EUD Software Environments in Cultural Heritage: A Prototype 33
User-defined semantics for the design of IoT systems enabling smart interactive experiences 33
Supporting professional guides to create personalized visit experiences 32
Analysis of the UCD process of a web-based system 32
Multitouch wall screen challenges in cultural heritage and tourism 32
Totale 4.554
Categoria #
all - tutte 40.892
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 40.892


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020332 0 0 0 0 0 0 0 0 0 176 147 9
2020/20211.070 144 6 147 143 10 139 14 148 21 153 5 140
2021/20221.446 34 10 1 209 104 8 10 73 102 330 101 464
2022/20231.349 173 58 10 45 179 37 5 36 653 125 23 5
2023/2024978 23 16 14 23 325 165 33 42 111 5 9 212
2024/2025677 126 22 264 30 186 49 0 0 0 0 0 0
Totale 5.852