Ardito, Carmelo Antonio
 Distribuzione geografica
Continente #
NA - Nord America 4.616
AS - Asia 3.533
EU - Europa 3.087
SA - Sud America 1.318
AF - Africa 74
OC - Oceania 11
Continente sconosciuto - Info sul continente non disponibili 3
Totale 12.642
Nazione #
US - Stati Uniti d'America 4.490
BR - Brasile 1.095
SG - Singapore 1.068
CN - Cina 809
IE - Irlanda 620
HK - Hong Kong 504
RU - Federazione Russa 470
UA - Ucraina 416
VN - Vietnam 403
BG - Bulgaria 328
KR - Corea 310
DE - Germania 270
SE - Svezia 234
JP - Giappone 181
IT - Italia 176
FI - Finlandia 165
NL - Olanda 127
PL - Polonia 100
AR - Argentina 99
GB - Regno Unito 76
CA - Canada 58
EC - Ecuador 52
MX - Messico 46
ID - Indonesia 43
IN - India 35
BD - Bangladesh 32
ZA - Sudafrica 27
MY - Malesia 25
CO - Colombia 23
IQ - Iraq 22
TR - Turchia 20
FR - Francia 18
PY - Paraguay 17
ES - Italia 15
AT - Austria 14
MA - Marocco 14
BE - Belgio 12
PK - Pakistan 12
AU - Australia 11
SA - Arabia Saudita 11
VE - Venezuela 11
EG - Egitto 10
JO - Giordania 10
LT - Lituania 10
CL - Cile 9
CZ - Repubblica Ceca 8
DO - Repubblica Dominicana 8
TN - Tunisia 8
KE - Kenya 7
UZ - Uzbekistan 7
AZ - Azerbaigian 6
PE - Perù 5
UY - Uruguay 5
KG - Kirghizistan 4
LV - Lettonia 4
AE - Emirati Arabi Uniti 3
DZ - Algeria 3
JM - Giamaica 3
NP - Nepal 3
AM - Armenia 2
BA - Bosnia-Erzegovina 2
BH - Bahrain 2
CH - Svizzera 2
CR - Costa Rica 2
DK - Danimarca 2
EE - Estonia 2
GR - Grecia 2
KW - Kuwait 2
KZ - Kazakistan 2
LA - Repubblica Popolare Democratica del Laos 2
NO - Norvegia 2
OM - Oman 2
PA - Panama 2
PH - Filippine 2
PS - Palestinian Territory 2
RO - Romania 2
RS - Serbia 2
TM - Turkmenistan 2
XK - ???statistics.table.value.countryCode.XK??? 2
AL - Albania 1
AN - Antille olandesi 1
BB - Barbados 1
BN - Brunei Darussalam 1
BO - Bolivia 1
BW - Botswana 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
CY - Cipro 1
EU - Europa 1
GD - Grenada 1
GT - Guatemala 1
GY - Guiana 1
HN - Honduras 1
HR - Croazia 1
HU - Ungheria 1
KH - Cambogia 1
LB - Libano 1
LU - Lussemburgo 1
MM - Myanmar 1
NG - Nigeria 1
Totale 12.633
Città #
Dallas 1.078
Jacksonville 665
Dublin 620
Singapore 581
Hong Kong 499
Sofia 326
Hefei 315
Seoul 310
Malden 251
Chandler 217
Moscow 217
Tokyo 180
Boardman 176
Santa Clara 171
Ashburn 165
New York 162
Helsinki 157
Ho Chi Minh City 157
San Mateo 154
Lawrence 137
Bremen 129
Wilmington 126
Kent 116
The Dalles 104
Brielle 99
Warsaw 93
São Paulo 92
Hanoi 86
Ogden 81
Ann Arbor 77
Beijing 74
Munich 69
Brooklyn 56
Rio de Janeiro 48
Los Angeles 42
San Francisco 29
Bari 25
Porto Alegre 24
Shanghai 21
Toronto 21
Belo Horizonte 20
London 20
Guangzhou 19
Stockholm 19
Guayaquil 17
Haiphong 17
Atlanta 16
Boston 16
Brasília 16
Mexico City 16
Da Nang 15
Quito 15
Amsterdam 14
Johannesburg 14
Poplar 14
Pulsano 14
Biên Hòa 12
Chicago 12
Curitiba 12
Denver 12
Ottawa 12
Campinas 11
Chennai 11
Conversano 11
Fortaleza 11
Phoenix 11
Rome 11
Amman 10
Asunción 10
Brussels 10
Frankfurt am Main 10
Recife 10
Hải Dương 9
Orem 9
Santo André 9
Thái Bình 9
Wuhan 9
Baghdad 8
Buenos Aires 8
Cape Town 8
Matera 8
Montreal 8
Piracicaba 8
Salvador 8
Sorocaba 8
Thái Nguyên 8
Uberlândia 8
Goiânia 7
Guarulhos 7
Hortolândia 7
Jundiaí 7
Norwalk 7
Ribeirão Preto 7
São José 7
Baku 6
Betim 6
Brno 6
Cairo 6
Can Tho 6
Canoas 6
Totale 8.598
Nome #
Systematic Evaluation of e-Learning Systems: an Experimental Validation 203
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 179
A human-interpretable machine learning pipeline based on ultrasound to support leiomyosarcoma diagnosis 154
An end user development approach for crafting smart interactive experiences 150
Making Dead History Come Alive Through Mobile Game-Play 149
A Proposal of Case-Based Approach to Clinical Pathway Modeling Support 137
Addressing Usability and UX in Call for Tender for IT Products 128
Advanced interaction paradigms to define smart visit experiences in the internet of things era 128
A visual paradigm for defining task automation 128
Empowering End Users to Customize their Smart Environments: Model, Composition Paradigms, and Domain-Specific Tools 122
An Approach to Usability Evaluation of e-Learning Applications 120
A three-layer meta-design model for addressing domain-specific customizations 119
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 116
A Field Study of a Multi-Touch Display at a Conference 116
An EUD approach to the design of educational games 111
A General-purpose Context Modeling Architecture for Adaptive Mobile Services 111
A Holistic Approach to the Evaluation of E-Learning Systems 110
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 109
An Edge Ambient Assisted Living Process for Clinical Pathway 107
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 107
A tool to support usability inspection 106
A tool for Wizard of Oz studies of multimodal mobile systems 106
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation 105
Interacting with features: Visual inspection of black-box fault type classification systems in electrical grids 102
Systematic Inspection of Information visualization Systems 101
Towards a Trustworthy Patient Home-Care Thanks to an Edge-Node Infrastructure 100
Visual inspection of fault type and zone prediction in electrical grids using interpretable spectrogram-based CNN modeling 98
An artificial intelligence cyberattack detection system to improve threat reaction in e-Health 98
Towards Guidelines for Usability of e-Learning Applications 97
Integrating traditional learning and games on large displays: an experimental study 96
Design and execution of integrated clinical pathway: A simplified meta-model and associated methodology 96
Enriching archaeological parks with contextual sounds and mobile technology 95
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 94
E-learning evaluation: A cross-technique comparison 93
Two Different Interfaces to Visualize Patient Histories on a PDA 93
Explainable brain age prediction: a comparative evaluation of morphometric and deep learning pipelines 91
Analysis of the UCD process of a web-based system 91
DAE: a Visualization-Based System for Data Analysis 90
EFESTO: A platform for the end-user development of interactive workspaces for data exploration 90
Can audio help navigating in virtual environments? An experimental evaluation 88
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 88
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 87
Combining composition technologies and EUD to enhance visitors' experience at cultural heritage sites 87
Visual Mediation Mechanisms for Collaborative Design and Development 87
On the relation between students’ motivation and their experience with e-learning systems 86
Usability in software development company practices 86
Making mashups actionable through elastic design principles 86
Analysing Trade-offs in Frameworks for the Design of Smart Environments 85
Una Proposta di Criteri di Valutazione per l’e-Learning 85
An Ontology-Based Approach to Product Customization 85
A Situation Awareness Computational Intelligent Model for Metabolic Syndrome Management 84
Guidelines to Specify HCD Activities in the Call for Tender for Public Administration Websites 84
Towards a Framework for Evaluating Multitouch Public Displays 84
Towards a situation awareness for eHealth in ageing society 84
Interaction with large displays: a survey 83
Human-centered design in industry: Lessons from the trenches 83
Visual Composition of Data Sources by End Users 83
Are software companies aware of UX? 82
Brain Computer Interface: Deep Learning Approach to Predict Human Emotion Recognition 81
Data sources composition to support learning activities at Cultural Heritage sites 80
Reflections on system properties valued by end users in designing end-user development systems 80
An information visualization approach to hospital shifts scheduling 80
DEG: Involving End Users and Domain Experts in Design of Educational Games 80
Multitouch wall screen challenges in cultural heritage and tourism 79
Comparing low cost input devices for interacting with 3D Virtual Environments 79
Personal information spaces in the context of visits to archaeological parks 79
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 79
New perspectives to improve quality, efficacy and appeal of HCI courses 78
Management at the Edge of Situation Awareness During Patient Telemonitoring 77
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 77
SERVE: Smart ecosystems cReation by visual dEsign authoring internet of things and smart objects applications 77
On the Transferability of a Meta-Design Model Supporting End-User Development 77
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 77
Integration of Human-Centred Design and Agile Software Development Practices: Experience Report from a SME 77
Towards Enabling Cultural-Heritage Experts to Create Customizable Visit Experiences 76
Investigating and promoting UX practice in industry: an experimental study 76
Exploring Archaeological Parks by Playing Games on Mobile Devices 76
The Challenge of Visualizing Patient Histories on a Mobile Device 76
Involving end users to create software supporting visits to cultural heritage sites 75
From smart objects to smart experiences: An end-user development approach 75
Specification of complex logical expressions for task automation: An EUD approach 75
Visualizing data to support tracking in food supply chain 74
Hands-on actionable mashups 74
End-user development for the internet of things: EFESTO and the 5W composition paradigm 74
Enabling End Users to Define the Behavior of Smart Objects in AAL Environments 74
IEEE13-AdvAttack A Novel Dataset for Benchmarking the Power of Adversarial Attacks against Fault Prediction Systems in Smart Electrical Grid 73
Systematic Evaluation of E-Learning Systems 73
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 73
Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking 73
Including domain experts in the design of applications for visits to cultural heritage sites: it matters! 73
Trade-off between System Effectiveness and Context Constraints in the Design of an IoT System Giving Access to Health Care in African Rural Villages 73
Designing Pervasive Games for Learning 73
Revisiting security threat on smart grids: Accurate and interpretable fault location prediction and type classification 72
Gameplay to support learning with new technologies 72
End-User Development in the Medical Domain 72
Usability of E-Learning Tools 71
CHAT – Towards a general-purpose infrastructure for multimodal situation-adaptive user assistance 71
Improving smart grid self-healing by a graph modeling approach 71
BPMN Extensions and Semantic Annotation in Public Administration Service Design 71
Integrating a SCRUM-Based Process with Human Centred Design: An Experience from an Action Research Study 70
Totale 9.226
Categoria #
all - tutte 62.515
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 62.515


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021620 0 0 0 0 0 139 14 148 21 153 5 140
2021/20221.446 34 10 1 209 104 8 10 73 102 330 101 464
2022/20231.367 173 58 10 46 181 39 5 39 661 127 23 5
2023/20241.001 23 17 15 28 329 167 33 43 113 5 12 216
2024/20252.815 126 23 269 31 193 72 266 187 498 229 579 342
2025/20264.802 238 1.132 1.089 1.688 529 126 0 0 0 0 0 0
Totale 12.833